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JMIR Serious Games|November 17, 2025
Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort StudyChenhan Wang, Yifan Li, Shuhong Lin, et al.JMIR Serious Games|November 3, 2025
A Novel Gamified Exercise Program Incorporating Stampede Training for Enhancing Functional Fitness, Physical Activity Levels, and Quality of Life in Community-Dwelling Older Adults: Randomized Parallel Exploratory TrialSiao-Fen Huang, Ching-Wen Fan, Diana Khasna Nisrina, et al.JMIR Serious Games|October 29, 2025
Effectiveness of a Gamified Mobile App in Enhancing Treatment Adherence for Children With Amblyopia: Explorative StudyBo Liu, Yisheng Fan, Meng Xu, et al.JMIR Serious Games|October 9, 2025
Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot StudyI-Ching Chuang, Xiao-Ting Huang, I-Chen Chen, et al.JMIR Serious Games|October 7, 2025
Virtual Reality-Based Assessment of Attention-Deficit/Hyperactivity Disorder and Comorbid Symptoms in Children: Framework Development and Standardization StudyHarim Jeong, Minjoo Kang, Kennet Sorenson, et al.JMIR Serious Games|June 20, 2020
Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot StudyFederica Pallavicini, Alessandro PepeJMIR Serious Games|September 14, 2021
The Impact of a Gameful Breathing Training Visualization on Intrinsic Experiential Value, Perceived Effectiveness, and Engagement Intentions: Between-Subject Online ExperimentYanick Xavier Lukic, Shari Shirin Klein, Victoria Brügger, et al.JMIR Serious Games|August 27, 2021
Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design ApproachMichael McClincy, Liliana G Seabol, Michelle Riffitts, et al.JMIR Serious Games|September 16, 2025
ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive StudyCecile Marie Yelnik, Aurélie Daumas, Yanele Poteaux, et al.JMIR Serious Games|September 9, 2025
Effects of a Board Game on Tic Management and Psychosocial Functioning in Adolescents With Tourette Syndrome: Randomized Controlled TrialMei Yin Lee, Huei Shyong Wang, Chung Yueh Lien, et al.Pageof 84