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JMIR Serious Games|August 26, 2021
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational StudyLaurie A Malone, Ganisher K Davlyatov, Sangeetha Padalabalanarayanan, et al.
JMIR Serious Games|August 12, 2021
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic ReviewKatelyn Wiley, Raquel Robinson, Regan L Mandryk
JMIR Serious Games|July 10, 2025
A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World AnalysisSpencer A Arbuckle, Anna Sophie Knill, Michelle H Chan-Cortés, et al.
JMIR Serious Games|July 14, 2025
A Virtual Reality Force Control Training System on Brain Activation: Functional Near-Infrared Spectroscopy (fNIRS) StudyLuigi Gan, Chien-Ju Lin, Hsiao-Feng Chieh, et al.
JMIR Serious Games|June 27, 2025
Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental StudyR Achintha M Abayasiri, Antonio Padilha Lanari Bo, Taylor J M Dick, et al.
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