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JMIR Serious Games|August 1, 2025
Children's Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention StudyCharline Grossard, Melanie Descamps, Hugues Pellerin, et al.JMIR Serious Games|August 1, 2025
Effects of The Legend of Zelda: Breath of the Wild and Studio Ghibli Films on Young People's Sense of Exploration, Calm, Mastery and Skill, Purpose and Meaning, and Overall Happiness in Life: Exploratory Randomized Controlled StudyAnnisa Arigayota, Barbara Duffek, Congcong Hou, et al.JMIR Serious Games|August 26, 2021
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational StudyLaurie A Malone, Ganisher K Davlyatov, Sangeetha Padalabalanarayanan, et al.JMIR Serious Games|August 12, 2021
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic ReviewKatelyn Wiley, Raquel Robinson, Regan L MandrykJMIR Serious Games|June 10, 2020
Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning ModuleMélanie Suppan, Birgit Gartner, Eric Golay, et al.JMIR Serious Games|July 10, 2025
A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World AnalysisSpencer A Arbuckle, Anna Sophie Knill, Michelle H Chan-Cortés, et al.JMIR Serious Games|July 18, 2025
Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-AnalysisHammad Alhasan, Elaf Alandijani, Lara Bahamdan, et al.JMIR Serious Games|July 3, 2025
Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post StudyShao Huan Hsu, Li Jung Lu, Pei Chin ChouJMIR Serious Games|July 14, 2025
A Virtual Reality Force Control Training System on Brain Activation: Functional Near-Infrared Spectroscopy (fNIRS) StudyLuigi Gan, Chien-Ju Lin, Hsiao-Feng Chieh, et al.JMIR Serious Games|June 27, 2025
Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental StudyR Achintha M Abayasiri, Antonio Padilha Lanari Bo, Taylor J M Dick, et al.Pageof 84