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JMIR Serious Games|December 17, 2025
Serious Games Integrating Perceptual Learning and Stereopsis Training in Children With Amblyopia: Single-Arm Pre-Post Feasibility StudyYiwei Mo, Peng Chen, Manting Hou, et al.JMIR Serious Games|December 17, 2025
Correction: Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation StudyErica Busca, Silvia Caristia, Sara Palmira Bidone, et al.JMIR Serious Games|December 2, 2025
Effects of Progressive Aerobic Training on Executive-Reward Network Connectivity and Symptoms of Internet Gaming Disorder: Randomized Controlled TrialShaoyu Cui, Xuefeng Xu, Xin Luo, et al.JMIR Serious Games|February 13, 2025
Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility StudyReut Binyamin-Netser, Shirley Handelzalts, Noy Goldhamer, et al.JMIR Serious Games|February 13, 2025
Exploring Nursing Students' Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional StudyJaana-Maija Koivisto, Sanna Kämäräinen, Katri Mattsson, et al.JMIR Serious Games|December 19, 2024
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability StudyJulia R Pozuelo, Christine Nabulumba, Doreen Sikoti, et al.JMIR Serious Games|December 24, 2024
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation StudyFrancisco Lepe-Salazar, Fernando Mejía-Romero, Dámaso Benicio-Rodríguez, et al.JMIR Serious Games|February 6, 2025
Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination With a Novel Augmented Reality Exercise Game System: Pilot Cross-Sectional Comparison StudyRichard Wu, Keerthana Chakka, Sara Belko, et al.JMIR Serious Games|January 17, 2025
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian RegionKristiana Siste, Daniel L King, Enjeline Hanafi, et al.JMIR Serious Games|January 1, 2025
Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality-Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview StudyJiayin Chen, Calvin Kalun Or, Zhixian Li, et al.Pageof 84