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JMIR Serious Games|January 17, 2025
A Mixed Reality-Based Telesupervised Ultrasound Education Platform on 5G Network Compared to Direct Supervision: Prospective Randomized Pilot TrialMinha Kim, Meong Hi Son, Suhyeon Moon, et al.JMIR Serious Games|December 11, 2024
Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy ParticipantsSamuel E J Knobel, Raphael Oberson, Jonas Räber, et al.JMIR Serious Games|March 3, 2025
Machine Learning Analysis of Engagement Behaviors in Older Adults With Dementia Playing Mobile Games: Exploratory StudyMelika Torabgar, Mathieu Figeys, Shaniff Esmail, et al.JMIR Serious Games|March 4, 2025
Effect of a Gamified Family-Based Exercise Intervention on Adherence to 24-Hour Movement Behavior Recommendations in Preschool Children: Single-Center Pragmatic TrialGaizka Legarra-Gorgoñon, Yesenia García-Alonso, Robinson Ramírez-Vélez, et al.JMIR Serious Games|August 28, 2024
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among IntermediariesAyla Schwarz, Kirsten Verkooijen, Emely de Vet, et al.JMIR Serious Games|August 26, 2024
The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart FailureAseel Berglund, Leonie Klompstra, Helena Orädd, et al.JMIR Serious Games|November 26, 2024
Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation StudyErica Busca, Silvia Caristia, Sara Palmira Bidone, et al.JMIR Serious Games|November 5, 2024
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent PublicationsSebastian Dill, Philipp Niklas Müller, Polona Caserman, et al.JMIR Serious Games|October 29, 2024
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User ExperienceTeerawat Kamnardsiri, Sirintip Kumfu, Peeraya Munkhetvit, et al.JMIR Serious Games|August 7, 2024
Comparing Learning Outcomes of Machine-Guided Virtual Reality-Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled TrialDilek Kitapcioglu, Mehmet Emin Aksoy, Arun Ekin Ozkan, et al.Pageof 84