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JMIR Serious Games|September 9, 2024
Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic ReviewRoberta Bevilacqua, Marco Benadduci, Federico Barbarossa, et al.JMIR Serious Games|March 12, 2026
Correction: Children's Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention StudyCharline Grossard, Melanie Descamps, Hugues Pellerin, et al.JMIR Serious Games|February 25, 2026
Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview StudySijia Li, Genying Liu, Li Qiao, et al.JMIR Serious Games|June 11, 2020
Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative StudyRebecca A Mairs, Marthinus J Bekker, Tony Patolo, et al.JMIR Serious Games|May 4, 2026
Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional StudyZhenggen Lin, Fujia Jiao, Yuanbo Ma, et al.JMIR Serious Games|March 2, 2026
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot StudyWon Kim, Minwoo Seong, SeungJun KimJMIR Serious Games|June 10, 2026
Multimodal Psychophysiological Assessment of Craving in Patients With Alcohol Dependence During Virtual Reality Cue Exposure: Exploratory Single-Arm Clinical StudyAlva Lütt, Nadja Ruckser, Alessandro Turno, et al.JMIR Serious Games|July 21, 2026
Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled TrialJianan Zhao, Yaqin Xia, Yahui Zhang, et al.JMIR Serious Games|July 14, 2026
Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility StudyPuntarik Keawtep, Cattaleeya Sittichoke, Phattharakon Nitsaphawanit, et al.JMIR Serious Games|October 18, 2021
Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-AnalysisCristina Comeras-Chueca, Jorge Marin-Puyalto, Angel Matute-Llorente, et al.Pageof 87