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JMIR Serious Games|April 13, 2026
Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance IndustryAbbas Salami, Tasos Papastylianou, Marvellous Adeoye, et al.JMIR Serious Games|March 30, 2026
Virtual Reality-Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral CorrelatesRyan Andrew Mace, Ziyan Wu, Christine B Sieberg, et al.JMIR Serious Games|October 18, 2021
Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-AnalysisCristina Comeras-Chueca, Jorge Marin-Puyalto, Angel Matute-Llorente, et al.JMIR Serious Games|December 16, 2021
Augmented Reality in Physical Therapy: Systematic Review and Meta-analysisMaria Jesus Vinolo Gil, Gloria Gonzalez-Medina, David Lucena-Anton, et al.JMIR Serious Games|February 21, 2022
Immersive Virtual Reality-Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post StudyKaiYan Zhu, QiongYao Zhang, BingWei He, et al.JMIR Serious Games|July 9, 2026
Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures StudyUrška Puh, Nina Čelofiga, Judith E DeutschJMIR Serious Games|July 21, 2026
Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled TrialJianan Zhao, Yaqin Xia, Yahui Zhang, et al.JMIR Serious Games|July 14, 2026
Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility StudyPuntarik Keawtep, Cattaleeya Sittichoke, Phattharakon Nitsaphawanit, et al.JMIR Serious Games|October 12, 2022
Correction: Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods ApproachDai-Jie Yang, Meng-Yao Lu, Chi-Wen Chen, et al.JMIR Serious Games|May 20, 2016
A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and DeploymentPierre Pasquier, Stéphane Mérat, Brice Malgras, et al.Pageof 84