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JMIR Serious Games|May 27, 2024
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled TrialAdrian Feria-Madueño, Germán Monterrubio-Fernández, Jesus Mateo Cortes, et al.JMIR Serious Games|December 9, 2022
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles AppliedLara van Peppen, Tjitske J E Faber, Vicki Erasmus, et al.JMIR Serious Games|July 5, 2022
Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysisYahia Baashar, Gamal Alkawsi, Wan Nooraishya Wan Ahmad, et al.JMIR Serious Games|June 16, 2022
Social Media Users' Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment AnalysisHeejin Jeong, Allison Bayro, Sai Patipati Umesh, et al.JMIR Serious Games|June 22, 2022
User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled TrialTsz Ho Kwan, Denise Pui Chung Chan, Shui Shan LeeJMIR Serious Games|December 14, 2020
Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled TrialIvan Bindoff, Tristan R Ling, Peter Gee, et al.JMIR Serious Games|January 11, 2021
Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical StudyHugo Mitre-Hernandez, Roberto Covarrubias Carrillo, Carlos Lara-AlvarezJMIR Serious Games|May 31, 2021
User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based StudyAli Darzi, Sean M McCrea, Domen NovakJMIR Serious Games|October 12, 2021
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design StudyHussein Haruna, Kingsley Okoye, Zamzami Zainuddin, et al.JMIR Serious Games|February 7, 2022
Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational StudyMargaux Blanc, Anne-Laure Roy, Bastien Fraudet, et al.Pageof 84