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JMIR Serious Games|November 4, 2024
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation StudyAndrea N Neher, Rafael Wespi, Benjamin D Rapphold, et al.JMIR Serious Games|October 17, 2024
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-AnalysisLeonie S Warlo, Souraya El Bardai, Andrica de Vries, et al.JMIR Serious Games|October 3, 2024
Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental StudyYun Wang, Junzuo Fu, Shaoping Wang, et al.JMIR Serious Games|September 23, 2024
Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot TrialCatarina Cederved, Gustaf Ljungman, Jon Back, et al.JMIR Serious Games|September 19, 2024
Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional StudyYanqiu Yu, Anise M S Wu, Vivian W I Fong, et al.JMIR Serious Games|September 20, 2024
The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical StudyJoaquín González-Cabrera, Vanessa Caba-Machado, Adoración Díaz-López, et al.JMIR Serious Games|October 22, 2024
Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview StudyNatalia Stathakarou, Andrzej A Kononowicz, Erik Mattsson, et al.JMIR Serious Games|February 13, 2025
Improving Pediatric Patients' Magnetic Resonance Imaging Experience With an In-Bore Solution: Design and Usability StudyAnnerieke Heuvelink, Privender Saini, Özgür Taşar, et al.JMIR Serious Games|August 8, 2024
Developing an Automated Virtual Reality Therapy for Improving Positive Self-Beliefs and Psychological Well-Being (Phoenix VR Self-Confidence Therapy): TutorialLaina Rosebrock, Jason Freeman, Aitor Rovira, et al.JMIR Serious Games|August 14, 2024
Correction: Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled TrialsXinyi Zuo, Yong Tang, Yifang Chen, et al.Pageof 84