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JMIR Serious Games|March 26, 2021
Virtual Reality Human-Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability StudyMischa Brander, Stephan T Egger, Noa Hürlimann, et al.JMIR Serious Games|September 5, 2023
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping ReviewWaritsara Jitmun, Patison Palee, Noppon Choosri, et al.JMIR Serious Games|June 23, 2026
Virtual Reality-Delivered Exposure for Contamination Concerns in Adults With Obsessive-Compulsive Symptoms: Single-Arm Pilot StudyAnna Caltabiano, Aniruddha Voruganti, Jacqueline Nesi, et al.JMIR Serious Games|July 14, 2026
Serious Game-Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled TrialFeng Zhang, Xiao Yan Wang, Li Li Wang, et al.JMIR Serious Games|August 28, 2026
Serious Game-Based Attention Assessment for Attention-Deficit/Hyperactivity Disorder in Children and Adolescents: Preliminary Cross-Sectional Convergent Validation StudyAlejandro Panagiotidis-Arrizabalaga, Ana Lavalle, Miguel A Teruel, et al.JMIR Serious Games|September 4, 2026
Correction: Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic ReviewJMIR Serious Games|August 7, 2026
Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative StudyPan Wang, Zeya Shi, Furong Xu, et al.JMIR Serious Games|August 10, 2026
Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic ReviewQiongling Shi, Lihua Lyu, Jun He, et al.JMIR Serious Games|August 19, 2026
A Serious Game for Soft Skills Assessment in Human Resources: Cross-Sectional Within-Participant Convergent Validity StudyMaxime Boutrouille, Léo Fichet, Jérôme DinetJMIR Serious Games|September 7, 2026
Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled TrialAmanda D Castel, Irene Kuo, Adam Ciarleglio, et al.Pageof 87