Catherine Proulx
6PUBLICATIONS
44CO-AUTHORS

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Publications (6)
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|Mar 31, 2025
Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study.Mark Hewko, Vincent Gagnon Shaigetz, Michael S Smith
|Dec 27, 2024
Immediate effect of alone and combined virtual reality, gait-like muscle vibration and transcranial direct current stimulation on neuropathic pain after spinal cord injury: a pilot study.Pauline Sabalette, Nancy Dubé, Philippe Ménard
|May 14, 2024
An Immersive Virtual Reality Intervention for Preoperative Anxiety and Distress Among Adults Undergoing Oncological Surgery: Protocol for a 3-Phase Development and Feasibility Trial.Renée El-Gabalawy, Jordana L Sommer, Pamela Hebbard
|Apr 12, 2022
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study.Nadia Minian, Anika Saiva, Allison Gayapersad
|Nov 03, 2021
An Immersive and Interactive Platform for Cognitive Assessment and Rehabilitation (bWell): Design and Iterative Development Process.Vincent Gagnon Shaigetz, Catherine Proulx, Anne Cabral
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Frequent Collaborators
3 joint publications
Vincent Gagnon Shaigetz
3 joint publications
Michael S Smith
2 joint publications
Anne Cabral
2 joint publications
Nusrat Choudhury
2 joint publications
Mark Hewko
2 joint publications
Elicia Kohlenberg
2 joint publications
Melanie Segado
2 joint publications
Patricia Debergue
1 joint publications
Nadia Minian
1 joint publications
Anika Saiva