Kristoffer Magnusson

8PUBLICATIONS
9CO-AUTHORS
Entertainment and gamingInteractive narrativeCounselling, wellbeing and community servicesLitigation, adjudication and dispute resolutionPsycholinguistics (incl. speech production and comprehension)
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Publications (8)

|Mar 13, 2025
Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players.

Nick Ballou, Matti Vuorre, Thomas Hakman

|May 03, 2024
Harmful compared to what? The problem of gaming and ambiguous causal questions.

Kristoffer Magnusson, Fred Johansson, Andrew K Przybylski

|Sep 13, 2023
An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator.

Matti Vuorre, Kristoffer Magnusson, Niklas Johannes

|Aug 13, 2019
Internet-delivered cognitive-behavioral therapy for significant others of treatment-refusing problem gamblers: A randomized wait-list controlled trial.

Kristoffer Magnusson, Anders Nilsson, Gerhard Andersson

|Apr 04, 2019
Level of Agreement Between Problem Gamblers' and Collaterals' Reports: A Bayesian Random-Effects Two-Part Model.

Kristoffer Magnusson, Anders Nilsson, Gerhard Andersson

|Aug 24, 2018
The consequences of ignoring therapist effects in trials with longitudinal data: A simulation study.

Kristoffer Magnusson, Gerhard Andersson, Per Carlbring

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