Jove
Visualize
Contáctanos
JoVE
x logofacebook logolinkedin logoyoutube logo
ACERCA DE JoVE
Visión GeneralLiderazgoBlogCentro de Ayuda JoVE
AUTORES
Proceso de PublicaciónConsejo EditorialAlcance y PolíticasRevisión por ParesPreguntas FrecuentesEnviar
BIBLIOTECARIOS
TestimoniosSuscripcionesAccesoRecursosConsejo Asesor de BibliotecasPreguntas Frecuentes
INVESTIGACIÓN
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchivo
EDUCACIÓN
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualCentro de Recursos para ProfesoresSitio de Profesores
Términos y Condiciones de Uso
Política de Privacidad
Políticas

Videos de Conceptos Relacionados

Reinforcement01:23

Reinforcement

765
Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
765
Observational Learning01:12

Observational Learning

769
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
769
Reinforcement Schedules01:24

Reinforcement Schedules

414
Positive reinforcement is a powerful method for teaching new behaviors to both animals and humans. B.F. Skinner demonstrated this with his experiments using rats in a Skinner box. When a rat pressed a lever, it received a food pellet. This immediate reward encouraged the rat to repeat the behavior. This method, where a reward follows every instance of the behavior, is known as continuous reinforcement. It is highly effective for establishing new behaviors quickly.
Once a behavior is learned,...
414
Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

2.4K
Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
2.4K
Multi-input and Multi-variable systems01:22

Multi-input and Multi-variable systems

358
Cruise control systems in cars are designed as multi-input systems to maintain a driver's desired speed while compensating for external disturbances such as changes in terrain. The block diagram for a cruise control system typically includes two main inputs: the desired speed set by the driver and any external disturbances, such as the incline of the road. By adjusting the engine throttle, the system maintains the vehicle's speed as close to the desired value as possible.
In the absence of...
358

También podría leer

Artículos Relacionados

Artículos vinculados a este trabajo por autores compartidos, revista y gráfico de citas.

Ordenar por
Same author

Participant lived experiences of high-intensity interval training in UK cardiac rehabilitation (HIIT or MISS UK): A qualitative study.

PloS one·2026
Same author

Accelerating scientific discovery with Co-Scientist.

Nature·2026
Same author

Identifying clinical phenotypes of injured patients who meet Air Medical Prehospital Triage (AMPT) score criteria for helicopter transport.

The journal of trauma and acute care surgery·2026
Same author

Open surgery appears to be the preferred treatment in patients with nutcracker syndrome: A vascular low frequency disease consortium analysis.

Journal of vascular surgery. Venous and lymphatic disorders·2026
Same author

From ChatGPT to UroGPT: A guideline-trained artificial intelligence model for male infertility.

Current urology·2026
Same author

The Time Is Now: Barriers and Solutions for an ACGME Requirement in Reproductive Psychiatry.

Academic psychiatry : the journal of the American Association of Directors of Psychiatric Residency Training and the Association for Academic Psychiatry·2026

Video Experimental Relacionado

Updated: Jan 4, 2026

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

22.0K

Nivel de Gran Maestro en StarCraft II utilizando el aprendizaje de refuerzo multi-agente

Oriol Vinyals1, Igor Babuschkin2, Wojciech M Czarnecki2

  • 1DeepMind, London, UK. vinyals@google.com.

Nature
|November 1, 2019
PubMed
Resumen
Este resumen es generado por máquina.

AlphaStar, un agente de inteligencia artificial, alcanzó el nivel de Gran Maestro en StarCraft II mediante el uso de aprendizaje de refuerzo multi-agente. Esta IA demuestra capacidades avanzadas en juegos complejos de estrategia del mundo real.

Más Videos Relacionados

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.6K
Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.1K

Videos de Experimentos Relacionados

Last Updated: Jan 4, 2026

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

22.0K
An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.6K
Investigating Motor Skill Learning Processes with a Robotic Manipulandum
07:52

Investigating Motor Skill Learning Processes with a Robotic Manipulandum

Published on: February 12, 2017

9.1K

Área de la Ciencia:

  • Inteligencia artificial
  • Teoría de juegos computacionales
  • Sistemas de agentes múltiples

Sus antecedentes:

  • StarCraft presenta desafíos complejos de múltiples agentes relevantes para las aplicaciones del mundo real.
  • Los agentes anteriores de IA en StarCraft han confiado en la simplificación del juego o habilidades sobrehumanas.
  • Ninguna IA anterior ha igualado la habilidad general de los mejores jugadores humanos de StarCraft.

Objetivo del estudio:

  • Desarrollar un agente de IA capaz de competir a un nivel humano superior en el complejo juego de estrategia en tiempo real StarCraft II.
  • Utilizar métodos de aprendizaje de propósito general aplicables a otros ámbitos difíciles.

Principales métodos:

  • Empleado un algoritmo de aprendizaje de refuerzo multi-agente.
  • Utilizó una liga diversa de redes neuronales profundas con estrategias adaptativas y contraestrategias.
  • Entrenado en los datos de los juegos de humanos y agentes en StarCraft II.

Principales resultados:

  • El agente AlphaStar alcanzó el nivel de Gran Maestro en las tres carreras de StarCraft II.
  • El rendimiento de AlphaStar superó al 99.8% de los jugadores humanos clasificados.
  • Demostró un avance significativo en las capacidades de IA para juegos de estrategia complejos.

Conclusiones:

  • Los métodos de aprendizaje de propósito general, particularmente el aprendizaje de refuerzo multi-agente, pueden lograr un rendimiento a nivel humano en entornos estratégicos complejos como StarCraft II.
  • AlphaStar representa un hito importante en la investigación de inteligencia artificial para juegos de estrategia en tiempo real.
  • El enfoque puede extenderse a otros ámbitos que requieren una toma de decisiones y una coordinación complejas.