Jove
Visualize
Contáctanos
JoVE
x logofacebook logolinkedin logoyoutube logo
ACERCA DE JoVE
Visión GeneralLiderazgoBlogCentro de Ayuda JoVE
AUTORES
Proceso de PublicaciónConsejo EditorialAlcance y PolíticasRevisión por ParesPreguntas FrecuentesEnviar
BIBLIOTECARIOS
TestimoniosSuscripcionesAccesoRecursosConsejo Asesor de BibliotecasPreguntas Frecuentes
INVESTIGACIÓN
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchivo
EDUCACIÓN
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualCentro de Recursos para ProfesoresSitio de Profesores
Términos y Condiciones de Uso
Política de Privacidad
Políticas

Videos de Conceptos Relacionados

Methods of Documentation IV: Focus Charting01:26

Methods of Documentation IV: Focus Charting

1.8K
Focus Charting, also known as the focus charting system or "focus documentation," is a systematic documentation approach used in healthcare to organize patient information in medical records.
It typically involves three columns for recording information:
1.8K
Guidelines and Strategies for Safe Computer Charting01:18

Guidelines and Strategies for Safe Computer Charting

2.0K
The guidelines and strategies provided by the American Nurses Association (ANA) and the Canadian Nurses Association (CNA) offer essential principles for ensuring safe and secure computer charting systems in healthcare settings. Let's break down each recommendation:
Maintain Confidentiality and Security:
2.0K
Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

951
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
951
Visual Agnosia01:12

Visual Agnosia

2.0K
Visual agnosia is a condition characterized by the inability to recognize visually presented objects despite having normal vision. For instance, a person with visual agnosia can describe the shape and color of an object but cannot identify or name it. This impairment does not affect their visual field, acuity, color vision, brightness discrimination, language, or memory. An example of this condition in a social setting is someone at a dinner party asking for "that silver thing with a round...
2.0K

También podría leer

Artículos Relacionados

Artículos vinculados a este trabajo por autores compartidos, revista y gráfico de citas.

Ordenar por
Same author

Developing web application for deaf users: ordering street food.

Disability and rehabilitation. Assistive technology·2026
Same author

A survey of graph-based assistive technologies for visually impaired students in Thailand.

Disability and rehabilitation. Assistive technology·2026
Same author

Developing a novel epileptic discharge localization algorithm for electroencephalogram infantile spasms during hypsarrhythmia.

Medical & biological engineering & computing·2017
Same author

Automatic localization of epileptic spikes in eegs of children with infantile spasms.

Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference·2016

Video Experimental Relacionado

Updated: May 6, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

13.7K

Desarrollo de un relieveador de papel cuadriculado para estudiantes con discapacidad visual utilizando un enfoque de

Supachan Traitruengsakul1, Aime-Acha Silamut2

  • 1Ratchasuda Institute, Faculty of Medicine Ramathibodi Hospital, Mahidol University, Nakornpathom, Thailand.

Disability and rehabilitation. Assistive technology
|February 19, 2026
PubMed
Resumen
Este resumen es generado por máquina.

Los estudiantes con discapacidad visual ahora pueden crear gráficos de forma independiente utilizando una nueva herramienta táctil de bajo costo. Este diseño centrado en el usuario potencia a los estudiantes en educación de ciencia, tecnología, ingeniería y matemáticas (STEM).

Palabras clave:
sistema de coordenadas cartesianasaccesibilidad STEMrelieveador de papel cuadriculadodiseño centrado en el usuario (UCD)estudiantes con discapacidad visual

Más Videos Relacionados

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision
09:29

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision

Published on: February 12, 2014

12.4K
Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Videos de Experimentos Relacionados

Last Updated: May 6, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

13.7K
A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision
09:29

A Standardized Obstacle Course for Assessment of Visual Function in Ultra Low Vision and Artificial Vision

Published on: February 12, 2014

12.4K
Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Sus antecedentes:

  • Los estudiantes con discapacidad visual (VI) enfrentan desafíos significativos en la educación STEM, particularmente en la interpretación y creación de gráficos.
  • Las herramientas gráficas táctiles existentes a menudo son limitadas en funcionalidad, requieren asistencia de personas videntes y no están fácilmente disponibles en regiones como Tailandia.
  • La necesidad de herramientas de autoría gráfica accesibles, de bajo costo e independientes para estudiantes con discapacidad visual es crítica.

Conclusiones:

  • El relieveador desarrollado basado en rodillo es una herramienta eficaz y de bajo costo para permitir que los estudiantes con discapacidad visual creen gráficos de forma independiente.
  • El estudio destaca la importancia de la interacción táctil exclusiva, el diseño iterativo y la colaboración para el aprendizaje STEM inclusivo.
  • Esta herramienta educativa accesible promueve la participación equitativa en matemáticas para estudiantes con discapacidad visual.