ティーンエイジャー向けビデオゲームの内容と評価
Kevin Haninger1, Kimberly M Thompson
1Center on Media and Child Health, Children's Hospital, Boston, Mass, USA.
JAMA
|February 19, 2004
まとめ
多くのT級ビデオゲームは,暴力や性的なテーマのような予期せぬコンテンツを含んでおり,しばしばESRBのコンテンツ記述が明確ではありません. 親と医師は,青少年におけるこの潜在的曝露に注意する必要があります.
科学分野:
- メディア研究 メディア研究
- 公衆衛生は公衆衛生である.
- 発達心理学の心理学について
背景:
- 子どものメディアによる暴力,性的なテーマ,物質への曝露は,公衆衛生上の懸念事項である.
- 高齢の子供や青少年向けのビデオゲームのコンテンツは,十分に定量化されず,評価と比べられていません.
研究 の 目的:
- T級のビデオゲームのコンテンツを定量化し,特徴づけるために.
- 観察されたゲームコンテンツとESRBの評価との一致を評価する.
主な方法:
- T級のゲーム396のデータベースが作成されました.
- サンプルに含まれる81のゲームは,少なくとも1時間プレイした.
- 定量的なコンテンツ評価とESRBの記述子との比較.
主要な成果:
- 採取したゲームの98%は暴力的であり,90%は傷つけるキャラクターに報酬を与え/必要とした.
- 42%は血,27%は性的なテーマ,27%は汚い言葉,15%は物質を描いた.
- 48%のゲームにはリストにないコンテンツがあり,9%は未確認のリストされたコンテンツがありました.
結論:
- T級のビデオゲームには,青少年と親にとって重要な,潜在的に驚くべきコンテンツが含まれています.
- 医師や親は,人気のあるT級ゲームにおける予期せぬコンテンツへの曝露を意識する必要があります.
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