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Updated: May 7, 2026

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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仮想現実での走行中の光学フロー速度は,男性耐久力アスリートの時間認識に影響するが,疲労感に影響しない
Matthias Weippert1, Florian Husmann1,2, Martin Schlegel1
1Institute of Sport Science, University of Rostock, Rostock, Germany.
Journal of strength and conditioning research
|August 22, 2025
まとめ
バーチャルリアリティの走行スピードは 時間の認識に影響しますが 男性の運動選手の疲労には影響しません より速い光学流は時間を短く感じさせましたが,耐久性や疲労レベルには影響しませんでした.
科学分野:
- 運動 生理学
- スポーツ科学
- 仮想現実のアプリケーション
背景:
- 視覚的フィードバックは 運動に不可欠で 身体的努力とパフォーマンスに影響します
- バーチャルリアリティ (VR) は訓練のための没入的な環境を提供していますが,生理学的および知覚的な反応への影響についてはさらなる調査が必要です.
- VRで操作された視覚的な手がかりが 選手の経験にどう影響するかを知ることは 訓練プロトコルを最適化するための鍵です
研究 の 目的:
- 仮想環境における光学フロー (OF) の速度が,トレッドミール走行中の疲労感,疲労感までの時間 (TTE),時間感に与える影響を調査する.
- 身体的疲労,努力,感情的価値,興奮を含む潜在的疲労の決定要因を分析する.
- VR走行における時間の認識の変化が耐久性能に影響するかどうかを判断する.
主な方法:
- 10人の男性耐久運動選手は 疲労まで最大酸素の90%で ランダムに2回のクロスオーバー走行を完了しました
- セッションは,トレッドミールにマッチしたOF (100%) または仮想環境で加速されたOF (170%) を含む.
- 疲労感,TTE,精神生理学的反応は,ストレス,努力,感情的価値,興奮のダイナミクスと共に測定されました.
主要な成果:
- 光学流速は,疲労までの時間 (TTE) や精神生理学的反応に有意な影響を及ぼさなかった.
- 参加者は,両方の条件で実行期間が実際の時間より短いと認識しました ("時間飛んだ").
- 加速されたOF条件では,マッチされたOF条件と比較して,認識された時間比が著しく高かった.
結論:
- VR走行における光学流速の操作は,短時間の疲労感やTTEを変化させない.
- 加速された光学フローは,VRの実行中の時間の知覚を大幅に短縮します.
- VRによって引き起こされる時間認識の変化が長期間の走行パフォーマンスに及ぼす影響を調べるためにさらなる研究が必要であり,感情的バレンスはパフォーマンスの予測因子として有望である.
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