パトリヤカルな物語を覆す:参加的方法による批判的なビデオゲームデザインへのフェミニストのアプローチ
Carlos Roberto Torres-Parra1, Maria Juliana Florez-Florez2, Roberto Cuervo1
1Department of Design, Pontificia Universidad Javeriana, Bogotá, Colombia.
Frontiers in sociology
|August 25, 2025
まとめ
フェミニスト・ペダゴジーの参加型デザインは "Poder Violeta 2"のような 批判的なビデオゲームを生み出します このアプローチは,疎外されたコミュニティを力づけ, ゲームの代表性とプレーヤーの代理性を高めます.
科学分野:
- ゲーム研究
- フェミニストの教育
- 参加型デザイン
背景:
- ボゴタの公共交通機関では 女性の安全性が高くありません
- 性的嫌がらせは女性,女性化された身体,ジェンダー/性的異論者にとって重要な問題です.
- 批判的なビデオゲームは 嫌がらせなどの社会問題に対処できます
研究 の 目的:
- 批判的なビデオゲームを作るための参加型デザインを検証する.
- フェミニスト・ペダゴジーを用いて"ポダー・ヴィオレタ2"を開発する.
- インタラクティブ・メディアを通じて 公共交通機関でのセクハラに挑戦する
主な方法:
- 女性の公共交通機関利用者の参加によるデザインを活用した.
- ゲーム開発にフェミニストの教育理念を統合した.
- ゲームプレイとナレーションのための強化されたビデオゲーム専用のリソース (キャラクター,パワーアップ).
主要な成果:
- ゲームの主人公のための代理人の増加と,疎外されたグループの代表の改善.
- プレイヤーの経験と開発チームの質的変化を観察した.
- 継続的な学習と共同創造を 促進する
結論:
- 参加型デザインは,包括的で代表的なビデオゲームコンテンツの作成に価値があります.
- ビデオゲームの要素は物語と教育的可能性を高めます
- 排除されたコミュニティのエンパワーメントと参加は将来のプロジェクトにとって重要です.
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