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関連する概念動画

Hierarchy of Motor Control01:18

Hierarchy of Motor Control

3.5K
The hierarchy of motor control refers to the different levels of organization and processing involved in controlling movement in the body. These levels range from higher cortical areas involved in planning and decision-making to lower spinal cord reflexes that respond automatically to external stimuli.
3.5K
Direct Motor Pathways01:11

Direct Motor Pathways

2.4K
The direct motor pathways, also known as the pyramidal tracts, are a group of neural pathways that originate in the brain and descend through the spinal cord. They control the voluntary movement of the body. There are two major direct motor pathways: the corticospinal and the corticobulbar tracts.
The corticospinal tract is responsible for the voluntary movement of the limbs and trunk. It originates in the cerebral cortex of the brain and descends through the cerebrum's internal capsule and...
2.4K
Multi-input and Multi-variable systems01:22

Multi-input and Multi-variable systems

149
Cruise control systems in cars are designed as multi-input systems to maintain a driver's desired speed while compensating for external disturbances such as changes in terrain. The block diagram for a cruise control system typically includes two main inputs: the desired speed set by the driver and any external disturbances, such as the incline of the road. By adjusting the engine throttle, the system maintains the vehicle's speed as close to the desired value as possible.
In the absence...
149
Indirect Motor Pathways01:22

Indirect Motor Pathways

1.7K
The indirect motor or extrapyramidal pathways originate in the brainstem, the lower portion of the brain that connects it to the spinal cord. They consist of several distinct tracts, each with specialized functions. The four main tracts of the indirect motor pathways are the vestibulospinal tract, the reticulospinal tract, the tectospinal tract, and the rubrospinal tract.
The vestibulospinal tract originates in the vestibular nuclei of the brainstem. The vestibular system detects changes in...
1.7K
Velocity and Position by Graphical Method01:34

Velocity and Position by Graphical Method

8.1K
Velocity and position can be calculated from the known function of acceleration as a function of time. The total area under the acceleration-time graph and the velocity-time graph gives the change in velocity and position, respectively. In the case of an airplane, its acceleration is tracked using the inertial navigation system. The pilot provides the input of the airplane's initial position and velocity before takeoff. The inertial navigation system then uses the acceleration data to...
8.1K
Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

449
Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
449

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関連する実験動画

Updated: Sep 10, 2025

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
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WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

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複数のウェイポイントを介してステアリングの視覚制御

A J Jansen1, Brett R Fajen2

  • 1Cognitive Science Department, Rensselaer Polytechnic Institute, Troy, NY, 12180, USA.

Scientific reports
|August 25, 2025
PubMed
まとめ
この要約は機械生成です。

人間 は,車 に 基づい て 方向 と 速度 を 調整 する こと に よっ て,複数の 方向 を 予想 する

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Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
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Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions
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関連する実験動画

Last Updated: Sep 10, 2025

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

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Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
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Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions
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Integrating Visual Psychophysical Assays within a Y-Maze to Isolate the Role that Visual Features Play in Navigational Decisions

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科学分野:

  • * 認知心理学
  • ロボット工学
  • * 人間とコンピュータの相互作用

背景:

  • * 複雑な環境で効果的に移動するには,障害物を回避しながら複数の経路をナビゲートする必要があります.
  • * 過去の研究は,人間が自己運動の制御のために,直接的なウェイポイントを超えた情報を使用することを示しています.
  • * 複数のウェイポイントを予想する際に,方向と速度をどのように制御するかについては,まだ未解決の疑問が残っています.

研究 の 目的:

  • * 航海中に来る複数の航路を人間が予測する方法を検証する.
  • * 乗り物ダイナミクスがウェイポイント予測戦略に及ぼす影響を調査する.
  • * 行動能力が移動制御を導く役割を探求する.

主な方法:

  • * ゲームコントローラを使用してドローンの飛行をシミュレートします.
  • ゲート2のパラメータ (距離,角度,方向) が異なる3つの連続したゲートを通過した.
  • * 2つの実験では,車両の機動性 (遅い対機動性) が操作された.

主要な成果:

  • ドローンが遅いので ゲート1から離れ ゲート2への道を滑らかにしました
  • ゲート2の角度と距離がゲート0と1の軌道を影響した.
  • ドローンはゲート1まで飛んで ゲート2まで急激に減速

結論:

  • * 人間のナビゲーション戦略は,行動能力と次の航路点に適応します.
  • * 移動制御は,将来のウェイポイントをうまくナビゲートする能力を維持することによって導かれます.
  • * 発見は,移動における能力に基づく制御理論と一致する.