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関連する概念動画

Purposive Learning01:22

Purposive Learning

408
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
408
Direct Motor Pathways01:11

Direct Motor Pathways

4.0K
The direct motor pathways, also known as the pyramidal tracts, are a group of neural pathways that originate in the brain and descend through the spinal cord. They control the voluntary movement of the body. There are two major direct motor pathways: the corticospinal and the corticobulbar tracts.
The corticospinal tract is responsible for the voluntary movement of the limbs and trunk. It originates in the cerebral cortex of the brain and descends through the cerebrum's internal capsule and...
4.0K
Indirect Motor Pathways01:22

Indirect Motor Pathways

3.0K
The indirect motor or extrapyramidal pathways originate in the brainstem, the lower portion of the brain that connects it to the spinal cord. They consist of several distinct tracts, each with specialized functions. The four main tracts of the indirect motor pathways are the vestibulospinal tract, the reticulospinal tract, the tectospinal tract, and the rubrospinal tract.
The vestibulospinal tract originates in the vestibular nuclei of the brainstem. The vestibular system detects changes in...
3.0K
Neural Circuits01:25

Neural Circuits

2.5K
Neural circuits and neuronal pools are two of the main structures found in the nervous system. Neural circuits are networks of neurons that work together to carry out a specific task or process. They consist of interconnected neurons and glial cells, which provide structural and metabolic support.
Neuronal pools are collections of nerve cells with similar functions and interact through chemical and electrical signals. These pools include both interneurons (the central neural circuit nodes that...
2.5K
Hydraulic Jump: Problem Solving01:16

Hydraulic Jump: Problem Solving

439
To analyze a hydraulic jump in a rectangular channel with a flow speed of 6 meters per second, follow these steps:Calculate Effective Upstream Velocity:When the downstream gate closes, a hydraulic jump forms, traveling upstream at 2 meters per second. This wave speed combines with the initial channel flow velocity, creating an effective upstream velocity.Identify Flow Velocities Before and After the Hydraulic Jump:Upstream of the hydraulic jump, the effective flow velocity includes both the...
439
C4 Pathway and CAM01:27

C4 Pathway and CAM

48.5K
Most plants use the C3 pathway for carbon fixation. However, some plants, such as sugar cane, corn, and cacti that grow in hot conditions, use alternative pathways to fix carbon and conserve energy loss due to photorespiration. Photorespiration is the process that occurs when the oxygen concentration is high. Under such conditions, the rubisco enzyme in the Calvin cycle binds O2 instead of CO2, which halts photosynthesis and consumes energy.
C4 Pathway
The C4 pathway is used by plants such as...
48.5K

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A Web Tool for Generating High Quality Machine-readable Biological Pathways
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ゲーミフィケーションによる歯科衛生コース全体のゲーム化:ゲートウェイパスの実装

Nazlee Sharmin1, Ava K Chow1

  • 1Mike Petryk School of Dentistry, Faculty of Medicine & Dentistry, College of Health Sciences, University of Alberta, Edmonton, Canada.

The clinical teacher
|December 17, 2025
PubMed
まとめ

ゲートウェイパスと報酬を統合したゲームベース学習を歯科衛生コースに導入したところ、学生のエンゲージメントとパフォーマンスが大幅に向上しました。このアプローチは、医療専門職の学生の学習体験を向上させます。

科学分野:

  • 教育テクノロジー
  • 医療専門職教育

背景:

  • 高等教育におけるゲームベースの介入は、包括的な統合を欠いていることがよくあります。
  • 特に医療専門職教育において、コース全体のゲーミングコンセプトの実装はまれです。

研究 の 目的:

  • 歯科衛生コース全体にゲームベース戦略を埋め込むこと。
  • ゲートウェイパスと報酬が生徒のエンゲージメントとパフォーマンスに与える影響を評価すること。

主な方法:

  • タスクが完了するまでコンテンツへのアクセスを制限する学習管理システムにゲートウェイパスが実装されました。
  • 学生は、次の週のコンテンツをアンロックするために、講義資料を確認し、クイズに合格する必要がありました。
  • クイズゲームが報酬として使用され、学生のエンゲージメントデータはLMSを通じて収集されました。

主要な成果:

  • 88%の学生が、ゲートウェイパスによって期日までに課題を完了するのに役立ったと回答しました。
  • 87%の学生が、この介入が生徒の研究に有益であると感じました。
  • 介入なしの以前のコホートと比較して、試験のパフォーマンスが比較されました。

結論:

キーワード:
歯科教育歯科衛生教育ゲームベース学習ゲーミフィケーションゲートウェイパス教材

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  • ゲームベースのコンセプトは、歯科衛生コース全体に正常に統合できます。
  • このアプローチは、学生のエンゲージメントと学業成績にプラスの影響を与えます。
  • 臨床教育者は、学生の学習体験を向上させるために、このゲーミフィされた戦略を適応させることができます。