TEAMergizers:医療チームのチームワークとコミュニケーションスキル向上および振り返りのためのアクティビティ
Anthony Seto1, Connor Hass1, Ethan Smith1
1University of Calgary, Calgary, Alberta, Canada.
What Was The Educational Challenge?:
Electronic dance music festivals rely on ad hoc, interdisciplinary medical teams to manage emergencies. Since members often meet onsite for the first time, quickly building rapport and practicing teamwork/communication skills before the event is essential.
What Was The Solution?:
TEAMergizers-energizers to build group rapport and practice teamwork/communication skills-were introduced. TEAMergizers include debriefs to reflect on collaborative competencies.
How Was The Solution Implemented?:
Twenty-one TEAMergizers were piloted with event medical teams. Participants rated games on engagement and teamwork/communication skill elicitation. Results informed a TEAMergizer Manual with instructions, ratings, debrief guides, and mapping to teamwork/communication domains.
What Lessons Were Learned That Are Relevant To A Wider Global Audience?:
All TEAMergizers were highly rated (n = 314): overall average 8.15/10, average ability to elicit teamwork/communication skills 7.27/10. Games with movement, large groups, a competitive win condition, higher noise levels, and less idea generation scored best. Games with a collaborative win condition, team-versus-team competition, and autonomy of participation extent were perceived best for eliciting teamwork/communication skills.
What Are The Next Steps?:
Next steps include sharing the TEAMergizer Manual with educators. Insights on game features that boost satisfaction and skill elicitation will help educators design teamwork-focused games.
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