ゲームをマルチセンターの臨床試験システムに組み込み,試験の関与を高める
Ryan Majkowski1, Shannon Hillery2, Bradley J Barney3
1Department of Neurology, Trial Innovation Center, BIOS Clinical Trial Coordinating Center, Johns Hopkins University School of Medicine, Baltimore, MD, USA. rmajkow1@jhmi.edu.
Trials
|February 12, 2026
まとめ
ゲームデザインの要素を用いた職場のゲーム化が,臨床試験における関与を成功裏に高めました. このアプローチは,さまざまな研究環境において,動機付けとパフォーマンスを高めるためのガイドラインを提供します.
科学分野:
- クリニカル・リサーチ・オペレーション
- 医療における行動科学
背景:
- 職場のゲーム化は,ポイントや競争などのゲームデザイン要素を組み込むことにより,モチベーションを高めます.
- 臨床試験は,要求の厳しい性質のため,参加率が低いことがよくあります.
- 試験の調整センターは,多センター試験の関与を改善するためにゲーム化を実装しました.
研究 の 目的:
- マルチセンター臨床試験におけるエンゲージメントツールとしてゲーミフィケーションの応用を探求する.
- 臨床試験の環境におけるゲミフィケーションの実施に関するガイドラインを策定する.
主な方法:
- 試験メタデータとゲーム化,動機付けの概念を組み合わせた.
- ルーティン試験データからパフォーマンス指標を抽出し,ポイントベースのスコアシステムに変換しました.
- 臨床試験のスタートアップと登録段階に統合されたゲーム化された戦略.
主要な成果:
- 7つの試験のスタートアップタスクと9つの試験の登録タスクをゲーム化しました.
- 同様のスタートアップのタスクのための汎用的なゲームを開発し,登録のためのカスタマイズされたゲーム化を行いました.
- プロトコル特有の課題に対処し,パフォーマンスを向上させるための適応された戦略.
結論:
- ゲーミフィケーションガイドラインは,内在的な動機付けと試験インフラストラクチャを一致させる新しい方法を提案しています.
- このアプローチは,さまざまな環境における臨床試験チームの関与を強化します.
- ガイドラインは,臨床試験に合わせたゲーム開発の枠組みを提供します.
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