VideoCategory: Entertainment and gaming

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Entertainment and gaming research covers the study and development of interactive digital experiences, including video games, virtual environments, and multimedia entertainment. This field is integral to the broader area of graphics, augmented reality, and games, focusing on both technological innovations and user engagement. Understanding the dynamics of entertainment and gaming companies, industry trends, and user behavior enriches insights into this rapidly evolving sector. JoVE Visualize enhances research comprehension by pairing PubMed-indexed articles with detailed JoVE experiment videos, providing a clearer view of experimental methods and findings.

Key Methods & Emerging Trends

Core and Established Methods

Research in entertainment and gaming frequently utilizes user experience testing, computational graphics, and game design frameworks to analyze how players interact with virtual environments. Methods such as behavioral data analysis, cognitive modeling, and software usability testing are fundamental to understanding user engagement and game mechanics. Additionally, studying the organizational structures of entertainment and gaming companies offers valuable industry insights relevant to career development and market dynamics within this field.

Emerging and Innovative Methods

Innovations in entertainment and gaming research increasingly involve augmented reality (AR) and virtual reality (VR) technologies, as well as artificial intelligence (AI) to create adaptive and immersive experiences. Techniques like real-time emotion recognition and procedural content generation are advancing how interactive content is personalized. Moreover, integration with big data analytics and cloud computing is expanding research possibilities, helping address questions like ‘Is gaming considered entertainment?’ and examining the entertainment and gaming industry’s evolving landscape, including dynamic sectors like PENN Entertainment casinos.

Research

Fields in

VideoCategory: Entertainment and gaming

Recently Published Articles

January 16, 2023

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JMIR Serious Games

Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study

  • Yifan Li, Ying Tang, Shucai Huang et al.

May 18, 2021

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World Psychiatry : Official Journal of the World Psychiatric Association (WPA)

Rationale for and usefulness of the inclusion of gaming disorder in the ICD-11

  • Joël Billieux, Dan J Stein, Jesus Castro-Calvo et al.

August 7, 2012

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Journal of the American College of Radiology : JACR

Gaming the boards

  • Douglas Green, Michael F McNeeley et al.

March 5, 2021

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Journal of the American College of Cardiology

Inclisiran: A Game Changer in a Changing Game?

  • Vijay Nambi, Ali Agha et al.

February 28, 2023

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Sensors (Basel, Switzerland)

Emerging MIMO Technologies for 6G Networks

  • Victoria Dala Pegorara Souto, Plínio Santini Dester, Michelle Soares Pereira Facina et al.

June 27, 2020

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Journal of Dental Education

Gamification to enhance online learning and engagement

  • Meixun Zheng, Leticia Ferreira et al.

June 27, 2020

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Journal of the American Pharmacists Association : Japha

Cross-sectional analysis of consumer-facing mHealth apps associated with inhaler monitoring for asthma

  • Elaine Nguyen, Benjamin Miao, Nicholas Pugliese et al.

May 9, 2019

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JMIR Mental Health

Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games

  • Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan et al.