VideoCategory: Serious games

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Serious games are interactive digital applications designed for purposes beyond entertainment, such as education, healthcare, and training. This field studies how serious games influence learning, behavior change, and skill development across various populations, including students and adults. Positioned within INFORMATION AND COMPUTING SCIENCES > Graphics, augmented reality and games, serious games research explores the design, implementation, and impact of these tools. JoVE Visualize pairs PubMed articles with JoVE’s experiment videos to offer researchers and students a comprehensive view of methodologies and results, enriching the study of this multidisciplinary domain.

Key Methods & Emerging Trends

Core Methods in Serious Games Research

Established approaches in serious games research often include controlled experimental designs to evaluate effectiveness in diverse contexts like education and healthcare. Researchers employ quantitative assessments such as performance metrics, user engagement statistics, and behavioral analysis. Usability testing and cognitive load measurement are also common to optimize game design. These core methods help identify which serious games examples produce desired learning or therapeutic outcomes while ensuring applications are accessible for different age groups, including serious games for students and adults.

Emerging Innovations in Serious Games

Innovative techniques in serious games research increasingly incorporate adaptive algorithms and artificial intelligence to personalize gameplay based on user responses. Augmented and virtual reality integration is gaining prominence to create immersive learning environments. Additionally, the use of biometric feedback, such as eye tracking and physiological signals, offers new insights into user engagement and emotional states. These emerging methods support advances in serious games in healthcare and education, expanding potential applications beyond conventional models and enhancing the impact of serious games online and in professional settings.

Research

Fields in

VideoCategory: Serious games

Recently Published Articles

November 4, 2008

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Journal of Strength and Conditioning Research

Does improved decision-making ability reduce the physiological demands of game-based activities in field sport athletes?

  • Tim J Gabbett, Josh Carius, Mike Mulvey et al.

February 16, 2006

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Journal of Experimental Psychology. Learning, Memory, and Cognition

Game relativity: how context influences strategic decision making

  • Ivo Vlaev, Nick Chater et al.

August 2, 2003

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British Journal of Sports Medicine

A 16 year study of injuries to professional boxers in the state of Victoria, Australia

  • T R Zazryn, C F Finch, P McCrory et al.

April 26, 2001

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Proceedings. Biological Sciences

Fundamental clusters in spatial 2×2 games

  • C Hauert et al.

December 3, 2005

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MMW Fortschritte Der Medizin

[Geriatric epilepsies boom. First stroke, then convulsions]

  • Ulrike Wepner et al.

January 29, 1999

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Psychological Reports

Engaging in “illusory control” during repeated risk-taking

  • M R Dixon, L J Hayes, R E Ebbs et al.

November 9, 2002

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Harvard Business Review

How to identify your enemies before they destroy you

  • Farshad Rafii, Paul J Kampas et al.