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  • Serious Games
  • Serious games

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    Recently Published Articles

    |July 15, 2026

    People use fast and flat simulation to reason about new games

    Katherine M Collins, Cedegao E Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J Cheyette, Thomas L Griffiths, Joshua B Tenenbaum

    |July 15, 2026

    Efficient Gillespie algorithms for spreading phenomena in large and heterogeneous higher-order networks

    Hugo P Maia, Wesley Cota, Yamir Moreno, Silvio C Ferreira

    |July 12, 2026

    Occurrence and clinical utility of observable signs for concussion assessment in elite cricket

    Jaideep Sharma, Leigh Golding, Anna E Saw, John W Orchard, Alex Kountouris

    |July 11, 2026

    What Matters to Patients: Community-Engaged Design for Healthcare-Related Serious Games

    Pat Healy, Andrew Xu, Angeline Pho, Kai-Lin You, Dmitriy Babichenko, Isabelle Malizio, Teresa Hagan Thomas

    |July 10, 2026

    There, But Invisible: Warning Messages in Czech Gambling Advertising During Football Broadcasts

    Filip Kovařík, Steve Sharman, David Fiedor

    |July 9, 2026

    Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study

    Urška Puh, Nina Čelofiga, Judith E Deutsch

    |July 9, 2026

    The association between internet gaming disorder, depression, and anxiety among Palestinian university students who play internet games in a conflict-affected region

    Muna Ahmead, Samah Abu Lail, Adnan Sarhan

    |July 8, 2026

    Comparison of Concussion Risk Functions Generated from Two Different Datasets

    Madelen Fahlstedt, Shiyang Meng, Declan Patton, Andrew S McIntosh, Svein Kleiven

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