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Milgram's Obedience to Authority02:20

Milgram's Obedience to Authority

Obedience to authority is classically demonstrated in a more famous series of social psychology experiments performed by Stanley Milgram. He was a social psychology professor at Yale who was influenced by the trial of Adolf Eichmann, a Nazi war criminal. Eichmann’s defense for the atrocities he committed was that he was “just following orders.”
Aggression01:47

Aggression

Humans engage in aggression when they seek to cause harm or pain to another person. Aggression takes two forms depending on one’s motives: hostile or instrumental. Hostile aggression is motivated by feelings of anger with intent to cause pain; a fight in a bar with a stranger is an example of hostile aggression. In contrast, instrumental aggression is motivated by achieving a goal and does not necessarily involve intent to cause pain (Berkowitz, 1993); a contract killer who murders for hire...
Bullying02:04

Bullying

A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is bullying.
Force01:06

Force

Forces affect every moment of our life. Our bodies are held to the Earth by force, and they are held together by the forces of charged particles. When we open a door, walk down a street, lift a fork, or touch a baby's face, we are applying force. Our body's atoms are held together by electrical forces, and the core of an atom, called the nucleus, is held together by the strongest force known to us—nuclear force.
The study of motion is called kinematics, but kinematics only describes the way...
Frictional Force01:07

Frictional Force

When a body is in motion, it encounters resistance because the body interacts with its surroundings. This resistance is known as friction, a common yet complex force whose behavior is still not completely understood. Friction opposes relative motion between systems in contact, but also allows us to move. Friction arises in part due to the roughness of surfaces in contact. For one object to move along a surface, it must rise to where the peaks of the surface can skip along the bottom of the...
Punishment01:27

Punishment

Negative reinforcement and punishment are often confused but serve distinct functions in behavior modification. Reinforcement, whether positive or negative, increases the likelihood of a desired behavior, while punishment decreases it.
Punishment can be positive or negative. Positive punishment involves adding an undesirable stimulus, such as scolding, to decrease a behavior. Negative punishment involves removing a desirable stimulus, such as taking away a favorite toy, to decrease behavior.

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相关实验视频

Updated: Jul 9, 2026

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

在E级视频游戏中的暴力

K M Thompson1, K Haninger

  • 1Harvard School of Public Health, Harvard Center for Risk Analysis, 718 Huntington Ave, Boston, MA 02115, USA. kimt@hsph.harvard.edu

JAMA
|August 14, 2001
PubMed
概括

许多E级视频游戏包含暴力,其中64%的游戏显示有意的暴力行为. 父母应该知道,游戏类型和内容描述符并不总是准确地反映视频游戏中的暴力内容.

科学领域:

  • 媒体研究 媒体研究
  • 公共卫生 公共卫生
  • 游戏设计 游戏设计

背景情况:

  • 儿童接触媒体暴力,物质和性内容是公众健康问题.
  • 儿童常玩的电子游戏的内容分析是有限的.
  • 电子游戏是针对所有观众的,类似于G级电影.

研究的目的:

  • 在E级视频游戏中量化和描述暴力,酒精,烟草,其他物质和性行为的描述.
  • 评估E级视频游戏的内容描述符的准确性.
  • 告知家长和医疗保健提供者关于视频游戏内容的潜在风险.

主要方法:

  • 创建了2001年4月在美国可用的E级视频游戏数据库.
  • 分析了1985年至2000年间发布的55款E级视频游戏的方便样本.
  • 评估游戏类型,暴力持续时间,死亡人数,武器类型,暴力奖励,药物使用和性内容.

主要成果:

  • 77%的分析游戏是体育,赛车或动作类型; 57%缺乏内容描述符.
  • 64%的玩游戏 (35/55) 具有故意的暴力,平均为30.7%的游戏.
  • 在60%的游戏中,暴力是奖励或要求进步的;44%没有暴力描述符的游戏包含暴力行为.

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Last Updated: Jul 9, 2026

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

Generation of Warfighter Avatars from Weapon Training Scene Images for Blast Exposure Simulations
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Generation of Warfighter Avatars from Weapon Training Scene Images for Blast Exposure Simulations

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Enhancing Upper Limb Function and Motor Skills Post-Stroke Through an Upper Limb Rehabilitation Robot

Published on: September 6, 2024

  • 动作和射击游戏每分钟死亡人数最多;性内容出现在2个游戏中,酒精在1.
  • 结论:

    • 一些E级视频游戏中存在大量的暴力行为,这与其预期的受众适用性相悖.
    • 游戏的类型会影响暴力的程度;内容描述是信息性的,但不是详尽的.
    • 家长和医生应该认识到,E级游戏可能会让孩子接触到意想不到的暴力,并奖励暴力行为.