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调查与游戏障碍相关的游戏结构特征,并提出修订的分类学模型:一个范围审查
Nirav Saini1, David Carson Hodgins1
1Department of Psychology, University of Calgary, Canada.
Journal of behavioral addictions
|May 31, 2023
概括
视频游戏的设计特征,如社交互动,化身定制和奖励系统,与游戏障碍 (GD) 有关. 确定了新类型的成特征,例如增强沉浸和类似博的机制.
科学领域:
- 心理学 心理学 心理学
- 行为科学 行为科学
- 数字媒体研究 数字媒体研究
背景情况:
- 游戏障碍 (GD) 是一个公认的心理健康问题,专家们正在进行辩论.
- 了解导致GD的特定视频游戏设计元素对于干预和预防至关重要.
研究的目的:
- 综合现有的关于视频游戏设计结构特征的文献,这些特征与游戏障碍有关.
- 建议对这些结构特征进行修订的分类学.
主要方法:
- 对七个数据库和谷歌学者进行了全面的范围审查.
- 包括同行评审的研究,将游戏结构特征与GD或其代理联系起来.
- 该审查分析了105篇文章.
主要成果:
- 人像定制,多人游戏功能和奖励/惩罚系统经常被引用.
- 新的子类别出现了,包括社交,虚拟世界类型和游戏内货币.
- 确定了两个主要类型的上特征:"增强游戏中的沉浸和现实主义"和"类似博的特征".
结论:
- 社会,叙事,身份和奖励/惩罚特征与游戏障碍密切相关.
- 增强沉浸感的游戏设计元素 (例如,社交游戏,化身创作) 和类似博的机制有助于成.
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