在增强现实中扩展视野深度
Sung Kyu Kim1, Yongjoon Kwon2, Ki-Hyuk Yoon3
1Center for Artificial Intelligence, Korea Institute of Science and Technology, Seoul, 136-791, South Korea. kkk@kist.re.kr.
Scientific reports
|May 31, 2023
概括
本研究提出了扩展3D显示的视野深度 (DOF) 的光学条件. 使用平面显示器的新型光学结构提高了增强现实 (AR),虚拟现实 (VR) 和混合现实 (MR) 的清晰度.
科学领域:
- 光学和光子学 在光学和光子学.
- 显示技术 显示技术
- 人与计算机的交互
背景情况:
- 使用双眼抛物线的传统3D显示器具有有限的视野深度 (DOF),限制清晰的图像查看到特定的屏幕深度.
- 人类眼睛的狭窄的DOF加剧了3D显示器的局限性,其目标是广的虚拟深度区域.
研究的目的:
- 为了确定在3D显示设备中扩展DOF的光学条件和现象.
- 为未来3D显示器提出基本的光学标准,以增强DOF.
主要方法:
- 利用雷利标准和斯特雷尔比率来建立DOF扩展的标准.
- 使用平面显示器设计了用于DOF扩展的实用光学结构.
主要成果:
- 基于光学原理,建议在3D显示器中扩展DOF的标准.
- 使用平板技术开发了一种能够有效扩展DOF的新型光学结构.
结论:
- 拟议的光学条件和标准为开发具有扩展DOF的3D显示器提供了基础.
- 开发的光学结构适用于AR,VR和MR的近眼显示器,具有更广泛的光学设计应用的潜力.
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