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相关概念视频

Social Facilitation01:04

Social Facilitation

32.0K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
32.0K
Compensation Mechanisms01:28

Compensation Mechanisms

438
The human body employs intricate mechanisms to counteract changes in blood pH, preventing conditions like acidosis (pH < 7.35) and alkalosis (pH > 7.45). These compensatory responses aim to restore normal arterial blood pH by engaging respiratory or renal systems, depending on the source of the imbalance.
Respiratory Compensation
This mechanism addresses metabolic-induced pH imbalances by adjusting breathing rates. Respiratory compensation begins within minutes of detecting a pH...
438
Incentive Theory: Pull Theory of Motivation01:18

Incentive Theory: Pull Theory of Motivation

486
Incentive theory, or the "pull theory" of motivation, suggests that external rewards primarily drive behavior. Individuals are motivated to engage in activities when they anticipate a desirable outcome. This is why people often work hard for promotions or study intensively to achieve high grades. These incentives can be tangible, physical rewards such as money or promotions, or intangible, non-physical rewards like praise and social recognition.
The theory differentiates between...
486
Social Exchange Theory02:06

Social Exchange Theory

34.6K
We have discussed why we form relationships, what attracts us to others, and different types of love. But what determines whether we are satisfied with and stay in a relationship? One theory that provides an explanation is social exchange theory. According to social exchange theory, we act as naïve economists in keeping a tally of the ratio of costs and benefits of forming and maintaining a relationship with others (Rusbult & Van Lange, 2003).
34.6K
Randomized Experiments01:13

Randomized Experiments

7.1K
The randomization process involves assigning study participants randomly to experimental or control groups based on their probability of being equally assigned. Randomization is meant to eliminate selection bias and balance known and unknown confounding factors so that the control group is similar to the treatment group as much as possible. A computer program and a random number generator can be used to assign participants to groups in a way that minimizes bias.
Simple randomization
Simple...
7.1K
Response Surface Methodology01:16

Response Surface Methodology

191
Response Surface Methodology (RSM) is a collection of statistical and mathematical techniques used to develop, improve, and optimize processes. It is particularly valuable when many input variables or factors potentially influence a response variable.
The process of RSM involves several key steps:
191

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相关实验视频

Updated: Jul 27, 2025

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

Published on: July 3, 2021

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竞争性游戏化在基于众包的背景感知推者系统中的竞争性游戏化.

Yi-Ling Lin1, Nai-Da Ding1

  • 1Department of Management Information Systems, National Chengchi University, No. 64, Sec. 2, ZhiNan Rd., Wenshan District, Taipei City 11605, Taiwan.

International journal of human-computer studies
|June 7, 2023
PubMed
概括
此摘要是机器生成的。

基于众包的上下文感知推系统 (CARS) 在流行病期间有效支持餐厅的决策. 混合游戏化促进了参与,而自我竞争鼓励了这些系统中的任务多样性.

关键词:
这是一种非接触式的无接触式.具有上下文意识的推者系统.众包服务 (crowdsourcing) 是一种众包服务.游戏化就是游戏化.实时上下文实时上下文

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The HoneyComb Paradigm for Research on Collective Human Behavior
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The HoneyComb Paradigm for Research on Collective Human Behavior

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The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
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The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

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相关实验视频

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14:02

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The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

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科学领域:

  • 人与计算机的交互
  • 信息系统信息系统信息系统
  • 流行病学 流行病学

背景情况:

  • 基于众包的背景感知推系统 (CARS) 在COVID-19等大流行期间对于无接触决策至关重要.
  • 了解游戏化对用户参与众包实时数据收集的影响至关重要.

研究的目的:

  • 调查基于众包的CARS在疫情期间支持用户决策方面的有效性.
  • 分析不同的游戏设计如何影响用户参与餐厅推众包任务.

主要方法:

  • 在COVID-19期间为餐厅推开发基于众包的CARS.
  • 这是一项为期两周的实地研究,对68名用户进行了四种条件:控制,自我竞争,社会竞争和混合游戏化.
  • 该系统根据餐厅的流行病状况提供了实时建议.

主要成果:

  • 众包对于在流行病期间收集实时信息以提出建议是可行的.
  • 混合竞争性游戏化增加了高性能和低性能用户的参与度.
  • 自我竞争的游戏设计激励用户承担更广泛的任务.

结论:

  • 基于众包的CARS可以在健康危机期间提供及时,上下文意识的建议.
  • 游戏化策略,特别是混合竞争和自我竞争,可以在众包系统中显著提高用户参与度和任务多样性.