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相关概念视频

Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

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Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
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Relative Motion Analysis using Rotating Axes-Problem Solving01:29

Relative Motion Analysis using Rotating Axes-Problem Solving

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Consider a crane whose telescopic boom rotates with an angular velocity of 0.04 rad/s and angular acceleration of 0.02 rad/s2. Along with the rotation, the boom also extends linearly with a uniform speed of 5 m/s. The extension of the boom is measured at point D, which is measured with respect to the fixed point C on the other end of the boom. For the given instant, the distance between points C and D is 60 meters.
Here, in order to determine the magnitude of velocity and acceleration for point...
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Planar Rigid-Body Motion01:22

Planar Rigid-Body Motion

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Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...
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Relative Motion Analysis using Rotating Axes01:25

Relative Motion Analysis using Rotating Axes

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Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
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Rigid Body Equilibrium Problems - II01:21

Rigid Body Equilibrium Problems - II

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A rigid body is in static equilibrium when the net force and the net torque acting on the system are equal to zero.
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?
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Rigid Body Equilibrium Problems - I00:49

Rigid Body Equilibrium Problems - I

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A rigid body is said to be in static equilibrium when the net force and the net torque acting on the system is equal to zero. To solve for rigid body equilibrium problems, do the following steps.
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相关实验视频

Updated: Jul 27, 2025

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
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ManiLoco:一种基于VR的移动方法,用于并发对象操纵.

Dayu Wan1, Xiaolei Guo1, Jiahui Dong1

  • 1Purdue University, USA.

Proceedings of the ACM on computer graphics and interactive techniques
|June 9, 2023
PubMed
概括
此摘要是机器生成的。

虚拟现实 (VR) 训练得到了ManiLoco的增强,这是一个新的无手移动方法. 这种基于脚和头的系统通过实现无的对象操纵来改善虚拟现实实验室技能培训.

关键词:
机车运动 机车运动 机车运动对象操纵是一种对象操纵.房间规模的虚拟现实 (VR) 是房间规模的虚拟现实.远程传输 远程传输 远程传输虚拟现实培训 虚拟现实培训

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相关实验视频

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科学领域:

  • 虚拟现实 虚拟现实 虚拟现实
  • 人与计算机的交互
  • 教育技术的教育技术

背景情况:

  • 虚拟现实 (VR) 越来越多地用于实验室技能培训.
  • 目前的移动方式,如基于控制器的远程传输,可以阻碍手工任务并增加认知负载.
  • 这限制了VR培训环境中的有效性和用户体验.

研究的目的:

  • 为VR设计和实施一种新的无动手移动方法.
  • 在VR培训中减少机动和手动任务之间的冲突.
  • 改进虚拟实验室环境中的用户体验和认知负载.

主要方法:

  • 开发了ManiLoco,一种使用脚和头输入进行远程传输的机动系统.
  • 用户走向目标物体,同时看着它来启动远程传输.
  • 在一个与16名参与者进行的主体内实验中,对ManiLoco与Point & Teleport进行了评估.

主要成果:

  • 马尼洛科 (ManiLoco) 证明了作为一种基于脚和头的运动方法的可行性.
  • 该方法有效地支持VR训练任务期间的并发对象操纵.
  • 不需要额外的硬件,仅依靠VR头部显示器 (HMD).

结论:

  • 马尼洛科为虚拟现实培训中的无手互动提供了一个有前途的解决方案.
  • 该系统减轻了传统远程传输方法的局限性,提高了用户体验.
  • 作为一个插件,ManiLoco很容易适用于现有的VR应用程序.