教学设计及其用于分支模型的可用性作为教育策略
Fernando D Argueta-Muñoz1, Hugo E Olvera-Cortés1, Cassandra Durán-Cárdenas1
1Medical Education and Simulation, National Autonomous University of Mexico, Mexico City, MEX.
Cureus
|June 19, 2023
概括
这项研究提出了医学教育中严游戏 (SG) 的新教学设计,特别是用于分支场景. 开发的设计在医学学生中显示出高度的可用性,提高了决策能力.
科学领域:
- 教育技术的教育技术
- 医学教育 医学教育
- 严的游戏设计 设计
背景情况:
- 严的游戏 (SG) 是有效的健康专业教育诊断和知识转移.
- 分支场景,一种SG,为学习提供线性或多路径,但需要说明教学设计 (InD) 和可用性的证据.
研究的目的:
- 在严的游戏中提出一个指导设计 (InD),用于分支场景.
- 在本科医学学生中评估这些分支场景的可用性.
主要方法:
- 进行了两阶段的研究,从文献审查和专家验证 (Delphi技术) 开始,用于InD.
- 在经过验证的IND基础上,开发了五个分支场景.
- 在一项涉及216名本科医学学生的横截面研究中,使用特定仪器评估了可用性.
主要成果:
- 为分支场景成功制定了一个五维的InD,指导设计师.
- 为医学学生创建了五个分支场景,获得了高的可用性分数.
- 具有多种选择的分支SG在单一活动中为临床问题提供了多样化的结果.
结论:
- 拟用于分支场景的IND整合了SG理论和特定的设计元素 (级别,检查点,化身).
- 实验室内测试的可用性,显示了积极的结果和发展决策能力的潜力.
- 建议评估SG可用性,以确定未来设计和平台的改进领域.
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