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相关概念视频

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

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Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
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相关实验视频

Updated: Jul 25, 2025

Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
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学生对通过二维和三维元宇宙平台的沉浸式学习的看法.

Yohan Hwang1, Dongkwang Shin2, Hyejin Lee3

  • 1Department of English Language and Literature, Jeonju University, 603 Faculty Building, 303 Cheonjam-Ro, Wansan-Gu, Jeonju-Si, Jeollabuk-Do 55069 Republic of Korea.

Educational technology research and development : ETR & D
|June 26, 2023
PubMed
概括

本研究探讨了影响学生参与元宇宙学习环境的因素. 社交,互动和个性化学习显著影响参与度,在ifland,Frame VR和Gather Town等平台上产生不同的积极情绪.

关键词:
这是一个虚拟现实 (VR) 框架.聚集镇 聚集镇爱尔兰的内陆地区超级变态 (Metaverse) 是一个变态.在线教育在线教育.

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科学领域:

  • 教育技术的教育技术
  • 教育中的虚拟现实
  • 人与计算机的交互

背景情况:

  • 在教育中整合元宇宙平台是一个正在发展的领域.
  • 了解学生参与因素对于有效实现元宇宙学习至关重要.
  • 现有的研究缺乏关于学生在不同元宇宙环境中的认知的经验数据.

研究的目的:

  • 调查影响学生参与元宇宙学习的因素.
  • 分析学生在各种元宇宙平台上的感知体验.
  • 为优化基于元宇宙的教学提供经验数据.

主要方法:

  • 对57名韩国本科生进行了调查和反思性论文.
  • 探索性因素分析确定了影响参与的关键学习因素.
  • 情绪和关键词分析评估了学生对ifland,Gather Town和Frame VR的看法.

主要成果:

  • 社会和交互式学习,以及个性化和行为学习,成为参与的主要驱动力.
  • 在这三个平台上,没有发现社交存在的统计学上显著差异.
  • 情绪分析显示,ifland (60.00%) 的用户情绪较为积极,其次是Frame VR (53.66%) 和Gather Town (51.22%).

结论:

  • 学生对元宇宙平台的看法显著影响他们对学习的有效性.
  • 将元宇宙平台的选择和教学设计定制为特定的学习因素,可以提高学生的参与度.
  • 研究结果为希望利用元宇宙技术改善学习成果的教育工作者提供了可行的建议.