小学学生在国家项目基础倡议期间使用Minecraft教育的经验:爱尔兰研究
Eadaoin J Slattery1, Deirdre Butler2, Michael O'Leary1
1Centre for Assessment Research, Policy and Practice in Education, Institute of Education, Dublin City University, Dublin, Ireland.
概括
Minecraft教育在小学生中培养了21世纪的技能,如创造力和协作. 这种基于游戏的平台在国家基于项目的学习计划中被证明是易于使用,有用和愉快的.
科学领域:
- 教育技术的教育技术
- 基于游戏的学习
- 数字教学数字教学.
背景情况:
- Minecraft教育是一款基于游戏的数字学习平台,旨在培养21世纪的竞争力.
- 创新的基于项目的学习计划可以提高学生的参与度和技能发展.
研究的目的:
- 用Minecraft教育探索小学学生的经验.
- 评估平台对学习机会,易用性,实用性和乐趣的影响.
- 确定与学生参与和技能发展相关的关键主题,在基于国家项目的倡议.
主要方法:
- 采用混合方法设计,有173名小学学生 (3-6年级) 完成了调查.
- 对30名六年级学生进行了焦点小组采访,以收集定性数据.
- 调查检查了学习机会,易用性,实用性和乐趣;定性数据进行了主题分析.
主要成果:
- 学生们报告了良好的学习机会,特别是创造力和协作.
- 在Minecraft教育平台被认为是易于使用和有用.
- 学生们发现使用Minecraft教育很有趣,导致了高参与度.
结论:
- Minecraft教育有效地支持创造力,协作和数字技能发展.
- 该平台提供了一个沉浸式的学习环境,增强了学生的参与度.
- 基于Minecraft教育的创新项目学习对小学学生的学习有价值.
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