游戏化基于模型的工程:PapyGame体验
Antonio Bucchiarone1, Maxime Savary-Leblanc2,3, Xavier Le Pallec2
1Fondazione Bruno Kessler, Trento, Italy.
概括
在PapyGame环境中使用游戏机制的游戏化,增强了对基本工程建模技能的学习和培训. 这种方法旨在提高学生和专业人士的抽象和沟通能力.
科学领域:
- 工程教育 工程教育教育
- 人与计算机的交互
- 严的游戏严的游戏
背景情况:
- 工程建模需要难以训练的技能,如抽象和沟通.
- 传统的教学方法很难有效地传授这些建模技能.
- 游戏化提供了一种新的方法,可以在严的环境中增强参与和学习.
研究的目的:
- 研究将游戏机制集成到模拟任务中,以改善学习和培训.
- 介绍PapyGame,一个游戏化的环境,旨在支持建模技能的发展.
- 介绍实施策略,游戏化元素和游戏化建模的概念架构.
主要方法:
- 开发PapyGame,一个包含游戏元素的游戏化建模环境.
- 设计一种概念架构,用于在任何建模环境中应用游戏化.
- 进行用户体验评估,以评估PapyGame对学习的有效性.
主要成果:
- 成功实施PapyGame,证明了游戏化建模的可行性.
- 用户体验评估提供了有关游戏化建模对技能获取的好处的数据.
- 确定了增强游戏化建模作为教育方法的关键挑战和未来方向.
结论:
- 游戏化建模,如PapyGame所示,显示了提高工程建模技能的教学和学习潜力.
- 开发的概念架构可以指导游戏化在各种建模环境中的应用.
- 需要进一步的研究来克服关键的挑战,并优化游戏化建模,以实现有效的教育和培训.
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