一个面对爱或信任的面孔
Christer Johansson1, Per Olav Folgerø1
1Department of Linguistic Literary and Aesthetic Studies, University of Bergen, 5007 Bergen, Norway.
Behavioral sciences (Basel, Switzerland)
|June 27, 2023
概括
这项研究使用一款卡片排序游戏来探索面部感知,发现喜欢 (美) 和信任的判断是不同的. 参与者总是根据吸引力和可信度对面对面进行不同的排序.
科学领域:
- 心理学 心理学 心理学
- 社会心理学 社会心理学
- 认知科学 认知科学
背景情况:
- 面部感知中的主观判断对于社会互动至关重要.
- 感知到的吸引力和可信度之间的关系是调查的一个关键领域.
- 以前的研究还没有完全阐明美丽和可信度是否被独立地感知.
研究的目的:
- 调查人们是否将吸引力和可信度视为不同面孔的特质.
- 引入和验证一款牌排序游戏,用于面部感知实地研究.
- 为了测试喜欢和信任判断不同的假设.
主要方法:
- 为了实地研究,开发了一款纸牌排序游戏.
- 参与者根据两个条件对27张半人工肖像进行了分类:"喜欢" (吸引力) 和"信任".
- 面部被呈现为原型和个性化的原型;通过对应分析分析判断.
主要成果:
- 参与者的判断在每个条件内都非常一致.
- 在喜欢和信任的判断之间观察到一个显著的差异.
- 参与者报告说,他们在信任条件中对微妙的面部表情不一致反应.
结论:
- 喜欢 (吸引力) 和值得信赖是不同的感知判断.
- 纸牌排序游戏是研究面部感知在现实世界中设置的一个可行的工具.
- 面部特征,特别是表情,在可信度判断中起作用.
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