坚持还是不坚持? 在空中交互期间研究抵消恢复技术在空中交互期间的影响
IEEE transactions on visualization and computer graphics
|July 13, 2023
概括
本研究比较了两种虚拟手控方法,用于空中交互. 虽然这两种方法表现相似,但较大的位置偏移显著影响了用户行为和性能.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 机器人技术 机器人技术 机器人技术
背景情况:
- 虚拟现实中的空中互动往往缺乏动感反,需要视觉约束来防止avatar-environment相互透.
- 像god-object方法这样的现有方法依赖于视觉约束,但在对象释放后从位置不匹配中恢复仍然是一个挑战.
研究的目的:
- 探索两种不同的方法,在与虚拟物体接触后恢复真实和虚拟手之间的位置不匹配.
- 研究定位偏移和运动改变对用户行为,感知,体现和虚拟现实交互中的偏好的影响.
主要方法:
- 研究了两种方法:"粘性"方法,限制虚拟手直到偏移恢复和"不粘性"方法与自适应偏移恢复.
- 进行了两项研究:第一项研究了位置偏移和运动变化效应,第二项研究评估了实施方案和控制法的偏好.
主要成果:
- "粘性"和"不粘性"的方法都产生了可比的性能和精度.
- 显著的位置偏移强烈影响了用户的运动配置文件和整体性能.
- 对于这两种方法,观察到可比的实施水平,对控制法律的个人特异偏好.
结论:
- 位置偏移是影响用户在空中交互中的性能和行为的一个关键因素.
- 定制化阿凡达运动控制算法对于优化虚拟现实中用户体验至关重要.
- 个人用户特征,而不是外部因素,似乎驱动对特定控制方法的偏好.
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