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相关概念视频

Purposive Learning01:22

Purposive Learning

143
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
143
Community Based Intervention01:30

Community Based Intervention

66
Community-based interventions in mental health represent a paradigm shift from institution-centered care to treatments embedded within the fabric of local communities. By prioritizing inclusion and leveraging existing societal structures, this approach fosters a supportive environment conducive to addressing mental health challenges while promoting individual dignity and agency.
Foundations of Community Mental Health Programs
Central to the success of community-based interventions is the...
66
Operant Conditioning Intervention01:24

Operant Conditioning Intervention

87
Operant conditioning serves as a foundational principle in therapeutic interventions aimed at modifying maladaptive behaviors. Central to this approach is the notion that behaviors, both adaptive and maladaptive, are learned through reinforcement. By analyzing the environmental factors that reinforce problematic behaviors, clinicians can design interventions to weaken these reinforcements and replace maladaptive behaviors with healthier alternatives.
In operant conditioning, behaviors that are...
87
Nursing Process for Patient and Caregiver Teaching II: Planning and Implementation01:24

Nursing Process for Patient and Caregiver Teaching II: Planning and Implementation

1.3K
Planning for learning involves the development of a teaching plan. Teaching plans are similar to nursing care plans—both follow the steps of the nursing process. Planning in the teaching process involves setting goals and outcomes. Here, goals identify what a patient needs to achieve to understand a healthcare topic better, whereas the outcomes are the action to be performed by the patient to achieve the goal within a timeframe. For example, if the goal is to educate the patient about...
1.3K
Observational Learning01:12

Observational Learning

212
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
212
Modeling in Therapy01:26

Modeling in Therapy

123
Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
123

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相关实验视频

Updated: Jul 22, 2025

The Adventures of Fundi Intervention Based on the Cognitive and Emotional Processing in Attention Deficit Hyperactive Disorder Patients
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一个使用交互式棋盘游戏的教练开发程序.

Janet Heather Cooley1, Suzanne Larson2, Matthew Cheung3

  • 1Experiential Education Pharmacy Practice and Science, The University of Arizona, Roy P. Drachman Hall, B306J, P.O. Box 210202, Tucson, AZ 85721, United States.

Currents in pharmacy teaching & learning
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PubMed
概括

在药房教育中,让各级教师参与到药房教育中至关重要. 导师的生活游戏,一个严的游戏,通过交互式场景和协作成功增加了参与和学习.

关键词:
成人学习 成人学习.感应器的发展.严重的游戏游戏.

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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科学领域:

  • 药房 教育 教育 药房 教育
  • 专业发展专业发展
  • 经验式学习 经验式学习

背景情况:

  • 药房学院和住院计划中,预防器的发展是必不可少的.
  • 需要的不同,从新教师的基础技能到经验丰富的教师的先进方法.
  • 让各级教师参与发展活动是一个挑战.

研究的目的:

  • 通过严的游戏引入一种用于感知器发育的新方法.
  • 增强所有经验水平的教师的参与和学习.
  • 为开发创新的教师培训提供一个工具.

主要方法:

  • 开发"教师的生活游戏",一个严的游戏.
  • 纳入规范基础和应用到现实世界的场景.
  • 在安全的环境中利用竞争,协作和讲故事的元素.

主要成果:

  • 这款游戏受到多元观众的好评.
  • 参与者通过笔记和积极讨论表现出高度参与.
  • 积极的非正式和正式反表明了知识的成功应用.

结论:

  • 导师的生命游戏有效地增加了导师发展中的参与和学习.
  • 要想在教育中成功实施严的游戏,就需要精心计划.
  • 这个游戏提供了一种有价值的,新的方法来提高教师的技能和训练.