游戏化和软技能评估在发展一个严的游戏:设计和可行性试点研究研究
Luca Altomari1, Natalia Altomari2, Gianpaolo Iazzolino1
1Department of Mechanical, Energy and Management Engineering, University of Calabria, Rende, Italy.
JMIR serious games
|July 26, 2023
概括
一个新的严的游戏,在办公室批判性 (AOC) 中,使用过程挖掘来评估需求的工作技能. 试点研究表明,它有效地吸引了用户,并为技能发展提供了有价值的反.
科学领域:
- 人力资源管理 人力资源管理
- 教育技术的教育技术
- 劳动力市场分析 劳动力市场分析
背景情况:
- 技术进步正在重塑劳动力市场和工作动态.
- 游戏化在人力资源管理中越来越多地被用于提高生产力和参与度.
- 软技能对于个人,团队和组织的成功至关重要,可以通过游戏化方法来开发和评估.
研究的目的:
- 引入一个严的游戏,旨在识别关键的就业市场技能.
- 为用户提供有关识别技能的反.
- 为严游戏开发提供指导方针.
主要方法:
- 该研究提出了一个名为"办公室批判性" (AOC) 的严游戏.
- 游戏的架构包括序列分析技术,特别是过程挖矿.
主要成果:
- 试点研究结果表明,游戏对参与者来说是有吸引力的和有益的.
- 研究结果与现有的游戏化和技能评估理论框架一致.
- 收集的数据表明,它有可能适用于更广泛的人口.
结论:
- 开发的严游戏是根据劳动力市场需求量身定制的,以用户为中心.
- 使用的评估技术与既有文献相一致.
- 该研究倡导使用者评估和价值创造的跨学科方法.
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