功能性的极端学习机器
Xianli Liu1, Guo Zhou2, Yongquan Zhou1,3,4
1College of Artificial Intelligence, Guangxi University for Nationalities, Nanning, China.
Frontiers in computational neuroscience
|July 27, 2023
概括
一个新的功能极端学习机 (FELM) 模型解决了传统极端学习机 (ELM) 的局限性. FELM在回归任务中表现出卓越的性能,为机器学习算法提供了有前途的进步.
科学领域:
- 机器学习 机器学习
- 人工智能的人工智能
- 神经网络的神经网络的神经网络
背景情况:
- 极端学习机器 (ELM) 是用于单个隐藏层前神经网络 (SLFNs) 的快速训练算法.
- ELM表现出局限性,包括结构选择问题,过拟合和低于最佳的泛化性能.
研究的目的:
- 提出一个新的功能极端学习机器 (FELM) 模型.
- 利用功能神经元和功能方程解决理论来改进模型设计.
主要方法:
- 开发一个新的功能神经元 (FN) 模型作为基本单元.
- 通过调整神经元内的基础函数系数来实现FELM中的学习.
- 介绍一个简单,无代,高精度,快速的参数学习算法.
主要成果:
- FELM学习调整了基础函数系数.
- 开发了一个快速的,无代的参数学习算法.
- 在UCI和StatLib数据集上的实验结果显示,在回归问题上,FELM的表现优于ELM和SVM.
结论:
- 拟议的FELM模型与ELM和SVM等现有算法相比,提供了增强的性能.
- FELM为回归任务提供了一个可行的替代方案,解决了ELM的缺点.
更多相关视频
07:03Author Spotlight: Bridging the Gap Between In Vivo and Ex Vivo Studies with the "Avatar" Technique to Advance Muscle Mechanics Research
Published on: August 18, 2023
825
08:11Author Spotlight: Understanding Microbe Adaptation Using Innovative Techniques for Exploring Thermophilic Evolution
Published on: June 14, 2024
820
相关概念视频
Machines: Problem Solving II
336
Machines are complex structures consisting of movable, pin-connected multi-force members that work together to transmit forces. Consider a lifting tong carrying a 100 kg load. It comprises movable sections DAF and CBG linked together with member AB.
336
Machines
303
Machines are complex structures consisting of movable, pin-connected multi-force members that work together to transmit forces. One example of a machine is the cutting plier, which is used to cut wires by applying forces to its handles. When equal and opposite forces are exerted on the handles of the cutting plier, they cause the cutting edges to come together and apply equal and opposite reaction forces on the wire, which are greater than the applied forces.
A free-body diagram of the...
A free-body diagram of the...
303
Mechanical Efficiency of Real Machines
757
The mechanical efficiency of a machine is a fundamental concept that describes how effectively a machine can convert input work into output work. According to this concept, the efficiency of a machine is equal to the ratio of the output work to the input work. An ideal machine, meaning a machine that has no energy losses, has an efficiency of one. This implies that the input work and the output work are equal.
However, in reality, no machine can be truly ideal, and all of them experience some...
However, in reality, no machine can be truly ideal, and all of them experience some...
757
Machines: Problem Solving I
355
A toggle clamp is a mechanical device commonly used for holding and clamping objects in various applications, such as woodworking, metalworking, and assembly operations. Consider a toggle clamp subjected to a force of 200 N at the handle. The vertical clamping force can be calculated, provided the dimensions of the toggle clamp are known.
The toggle clamp system is a machine structure consisting of movable, pin-connected multi-force members that form a stabilized system to transmit forces. The...
The toggle clamp system is a machine structure consisting of movable, pin-connected multi-force members that form a stabilized system to transmit forces. The...
355
Generalization, Discrimination, and Extinction
622
Generalization, discrimination, and extinction are key concepts in operant conditioning that influence how behaviors are learned and maintained.
Generalization occurs when a behavior reinforced in one context is performed in similar situations. For instance, a student who studies diligently for calculus and receives excellent grades might apply the same study habits to psychology and history, expecting similar results. Generalization shows how learning in one setting can influence behavior in...
Generalization occurs when a behavior reinforced in one context is performed in similar situations. For instance, a student who studies diligently for calculus and receives excellent grades might apply the same study habits to psychology and history, expecting similar results. Generalization shows how learning in one setting can influence behavior in...
622
Introduction to Learning
472
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
472
