在基于SVVR的虚拟学习环境中研究高中学生在艺术课程中的行为
Hongya Wang1, Dongning Li1, Chao Gu2
1School of Design, Jiangnan University, Wuxi, China.
Frontiers in psychology
|July 31, 2023
概括
艺术课堂上的球形视频基于虚拟现实 (SVVR) 增强了学生的参与和学习. 专注于SVVR中的控制和远程存在是实现流动状态的关键,改善满意度和未来使用.
科学领域:
- 教育技术的教育技术
- 教育中的虚拟现实
- 艺术教育教育艺术教育
背景情况:
- 基于球形视频的虚拟现实 (SVVR) 提供沉浸式学习体验.
- 在虚拟环境中,SVVR可以促进自我调节和探索性学习.
- 它在艺术课程中的应用可能会产生独特的教学效果,并诱导流动状态.
研究的目的:
- 在艺术课程中使用SVVR教学材料时,调查学生的流动状态的先例和结果.
- 分析流动状态与感知到的有用性,满意度和持续使用意图之间的关系.
- 为在高中艺术教育中开发和实施SVVR提供见解.
主要方法:
- 一个艺术课程教学实验涉及380名高中生.
- 用结构方程建模来分析收集的数据.
- 专注于识别导致和导致学生流动状态的关键因素.
主要成果:
- 控制和远程存在是SVVR艺术教育中流动状态的重要先例.
- 实现流动状态与感知到的有用性和满意度有积极的相关性.
- 流体验增强了学生继续使用SVVR材料的意图.
结论:
- 在SVVR中优化控制和远程存在对于提高艺术课程中学生流动状态至关重要.
- 积极的流体验对于增加感知价值和用户满意度至关重要.
- 结果支持SVVR的整合,以改善学习成果和持续参与艺术教育.
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