基于游戏的注射与基于图形的注射来打击错误信息:一个随机对照试验.
Bo Hu1, Xing-Da Ju1,2, Huan-Huan Liu1
1School of Psychology, Northeast Normal University, Changchun, 130024, China.
Cognitive research: principles and implications
|July 31, 2023
概括
这项研究表明,注射理论,特别是通过交互式游戏,有效地减少了对错误信息的信念和共享. 基于游戏的方法证明在打击假新闻方面优于基于图形的方法.
科学领域:
- 心理学 心理学 心理学
- 沟通研究 沟通研究
- 媒体研究 媒体研究
背景情况:
- 错误信息在各个领域都带来了重大的社会挑战.
- 迫切需要有效的策略来打击错误信息的传播.
- 接种理论提供了一个有希望的框架,用于建立对错误信息的抵御力.
研究的目的:
- 调查免疫理论在减轻错误信息方面的有效性.
- 将基于游戏的新型注射干预与基于图形的方法进行比较.
- 评估这些干预措施的长期影响和潜在副作用.
主要方法:
- 开发了一个互动游戏,参与者扮演虚假信息传播者的角色.
- 招募了180名中国参与者,随机分配到基于游戏的注射,基于图形的注射或对照组.
- 测量错误信息的感知可信度和分享意图干预后.
主要成果:
- 基于游戏和基于图形的注射都显著降低了错误信息的可信性和分享意图.
- 基于游戏的注射在降低被认为是错误信息的可信度方面表现出卓越的有效性.
- 干预效应在两周后保持稳定,基于图形的注射显示了延迟的"休眠效应".
结论:
- 接种理论,特别是通过基于游戏的干预,是对抗错误信息的有效工具.
- 基于互动游戏的方法可以提供比传统图形格式更好的优势.
- 干预措施没有对准确信息的感知或共享产生负面影响.
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