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相关概念视频

Design Example: Sustainability in Concrete Building01:26

Design Example: Sustainability in Concrete Building

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As the construction industry moves towards more eco-friendly practices, concrete's adaptability and its ability to incorporate sustainable features make it a key material in the drive towards greener building solutions.
There are multiple approaches to achieve sustainability in a commercial concrete building. For instance, construct a concrete parking area under the building, utilizing pervious concrete paver blocks in open areas to facilitate rainwater collection through an underground...
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Creative Thinking01:25

Creative Thinking

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Creative thinking encompasses innovative and unconventional methods for addressing challenges, often leading to groundbreaking solutions. Instead of focusing solely on enhancing existing systems, such as increasing smartphone battery capacity, creative thinking might inspire advancements like energy-efficient batteries or processors that minimize power consumption. This multidimensional approach underscores the importance of exploring novel pathways to innovation.
Divergent thinking is the...
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Stereotype Content Model02:16

Stereotype Content Model

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The Stereotype Content Model (SCM) was first proposed by Susan Fiske and her colleagues (Fiske, Cuddy, Glick & Xu, 2002; see also Fiske, 2012 and Fiske, 2017). The SCM specifies that when someone encounters a new group, they will stereotype them based on two metrics: warmth—or that group’s perceived intent, and how likely they are to provide help or inflict harm—and competence—or their ability to carry out that objective. Depending on the warmth-competence...
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Design Example: Managing Concrete Workability01:14

Design Example: Managing Concrete Workability

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This example deals with managing the workability of concrete for a raft foundation project under hot weather conditions. Workability is crucial for ensuring the concrete is easy to place, compact, and finish. In this scenario, a slump test — a common method to measure the workability of fresh concrete — initially indicated low workability. This was attributed to the rapid water loss from the concrete mix, exacerbated by the high temperatures causing the course aggregates to heat up.
101
Virtual Work01:20

Virtual Work

874
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
874
Design Consideration01:22

Design Consideration

208
Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key...
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从Crunch到Grind:在基于项目的创意工作中采用服务化

Johanna Weststar1, Louis-Étienne Dubois2

  • 1Western University, Canada.

Work, employment & society : a journal of the British Sociological Association
|August 17, 2023
PubMed
概括

数字游戏行业的服务化将游戏货币化,但增加了工人不确定性. 这项研究揭示了人力成本,表明增加的控制要求如何加剧劳动力和影响创造力.

科学领域:

  • 数字游戏行业研究数字游戏行业研究
  • 劳动过程理论 劳动过程理论
  • 劳动社会学工作的社会学.

背景情况:

  • 数字游戏行业越来越多地采用服务化来实现更深层次的货币化.
  • 现有的关于游戏中奴役化的文献在很大程度上不批判其影响.
  • 服务化涉及向以客户为中心的战略转变.

研究的目的:

  • 批评服务化对游戏开发人员在生产阶段的影响.
  • 分析数字游戏行业中服务化的人力成本.
  • 应用劳动过程理论来理解工人的经验.

主要方法:

  • 对北美一家游戏开发工作室的工人进行了深入采访.
  • 利用劳动过程理论作为一个关键的镜头.
  • 对工人的经验进行定性分析.

主要成果:

  • 奴役化导致了大量的人力成本,而这些成本往往被财务考虑所忽视.
  • 该策略增加了劳动力不确定性,要求对成本效益实现进行补偿.
  • 工人通过控制要求和实时创意指导面临强化劳动.

结论:

关键词:
创造性劳动 创造性劳动 创造性劳动游戏开发开发的游戏开发.游戏产业是游戏产业的产业之一.游戏即服务 (games-as-a-service) 是一种服务.劳动过程理论 劳动过程理论现场游戏 现场游戏管理控制的管理控制.基于项目的项目工作.服务化的服务化.工作强化工作强化.

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  • 游戏开发中的服务化通过加剧劳动力和影响创意自主性而造成人力成本.
  • 解决劳动不确定性和控制要求对于道德奴役至关重要.
  • 这些发现凸显了对奴役化对工人的影响进行更严的审查的必要性.