面对恐惧:游戏化虚拟现实对蜘蛛的暴露,用于儿童使用基于注意力的反
Theresa F Wechsler1, Martin Kocur2,3, Sandra Schumacher1
1Department of Psychology, Clinical Psychology and Psychotherapy, University of Regensburg, Regensburg, Germany.
Clinical child psychology and psychiatry
|August 18, 2023
概括
一个新的游戏化虚拟现实曝光疗法应用程序使用眼睛跟踪来帮助孩子克服蜘蛛恐惧症. 这种吸引人的治疗方法在试点研究中显著降低了蜘蛛恐惧症 (蜘蛛恐惧).
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 儿科 儿科 儿科
背景情况:
- 蜘蛛恐惧症 (蜘蛛恐惧症) 在全球儿童中很普遍.
- 目前的虚拟现实曝光疗法 (VRET) 通常是为成年人设计的,缺乏儿童友好的参与.
- 游戏化和目光互动为更有效的儿科恐惧症治疗提供了潜力.
研究的目的:
- 开发和评估针对儿童蜘蛛恐惧症的游戏化VRET应用程序.
- 为了评估注视控制的蜘蛛转化对儿童在暴露期间影响的影响.
- 为了测量干预后蜘蛛恐惧症症状的减少.
主要方法:
- 这是一项准实验性的试点研究,涉及21名儿童 (10名有蜘蛛恐惧症,11名没有).
- 开发一个虚拟现实应用程序,儿童可以使用眼睛跟踪来触发积极的蜘蛛转变 (例如跳舞,缩小).
- 测量虚拟蜘蛛暴露和目光互动期间的积极和消极影响;干预前后的恐惧评估.
主要成果:
- 在所有儿童中,蜘蛛转化产生的积极影响明显超过负面影响.
- 恐惧蜘蛛的儿童在干预后显著减少了恐惧蜘蛛的症状.
- 对于减少恐惧,观察到很大的效果大小 (d > .80),表明治疗有效性很强.
结论:
- 游戏化,视线交互的VR应用程序显示了治疗儿童蜘蛛恐惧症的前景.
- 这种方法在暴露治疗期间增强了参与度和积极影响.
- 这些发现支持进一步的临床评估和在患有特定恐惧症的儿科患者群体中使用.
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