为了最终确定和验证数字学习工具,支持所有人获得全面的识字能力
Heikki Lyytinen1, Natalia Louleli1,2
1Department of Psychology, University of Jyväskylä, Jyväskylä, Finland.
Frontiers in psychology
|August 21, 2023
概括
基本的阅读技能是不够的学习. 一个新的数字游戏,ComprehensionGame,通过提高阅读理解,特别是男孩的阅读理解,并提高学校成绩,帮助孩子实现完全识字 (FL).
科学领域:
- 教育技术的教育技术
- 识字研究 识字研究
- 认知心理学 认知心理学
背景情况:
- 基本的阅读技能 (解码文本) 不足以通过阅读获得知识.
- 像GraphoGame这样的现有数字工具专注于基础阅读技能,但完全识字 (FL) 需要进一步发展.
- 阅读参与度下降,特别是在男孩中,影响学业表现,PISA结果证明了这一点.
研究的目的:
- 引入和验证一个新的数字工具,ComprehensionGame,旨在促进年轻学习者完全识字 (FL).
- 解决除了基本解码之外,更好的阅读理解的需求,特别是在透明的拼写中.
- 通过将基于游戏的学习与学校课程相结合,激励学生,特别是男孩,阅读.
主要方法:
- 开发ComprehensionGame,这是一款专注于提高阅读理解的数字工具.
- 游戏与日常阅读课程的整合,以将实践与学术目标联系起来.
- 该工具与非洲和芬兰的学习者群体的验证,这些群体被确定需要支持.
主要成果:
- "理解游戏"有效地激励学生阅读,因为它要求玩家对游戏进行理解.
- 该工具旨在同时提高阅读理解和提高整体学校成绩.
- 最初的验证工作重点是那些最需要识字支持的人群.
结论:
- 全面识字 (FL),包括阅读理解,对于学业成功至关重要,需要有针对性的支持.
- 基于数字游戏的学习,如ComprehensionGame,提供了一种有前途的方法来提高阅读动机和技能.
- 解决阅读挑战,特别是在不同的语言背景和人口统计学方面,对于全球教育公平至关重要.
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