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设想麻醉,疼痛管理和重症监护中的游戏化:基本原则,人工智能的整合和模拟策略
Marco Cascella1, Andrea Cascella2, Federica Monaco3
1Department of Anesthesia and Critical Care, Istituto Nazionale Tumori-IRCCS, Fondazione Pascale, Via Mariano Semmola, 53, 80131, Naples, Italy. m.cascella@istitutotumori.na.it.
Journal of anesthesia, analgesia and critical care
|September 12, 2023
概括
基于游戏的学习,包括严的游戏和游戏化,通过将娱乐与技能发展结合起来来增强教育. 这种方法为提高麻醉专业人员的技术和非技术能力提供了巨大的潜力.
科学领域:
- 医学教育 医学教育
- 基于游戏的学习
背景情况:
- 传统教育在培养麻醉,疼痛药和重症监护所必需的关键非技术技能方面往往不足.
- 游戏化和严的游戏通过将娱乐与教育内容相结合,提供创新的教学方法.
- 这些技术将学习者置于中心,通过体验式学习促进积极的知识构建.
研究的目的:
- 综合审查游戏化在麻醉学中的作用.
- 探索理论框架,教育优势以及与人工智能和沉浸式技术的整合可能性.
- 为了确定在麻醉学中实施游戏化方面的潜在挑战.
主要方法:
- 这项研究采用了叙事审查方法.
- 它综合了现有的基于游戏的学习,游戏化及其在医学教育中的应用方面的文献.
- 审查的重点是麻醉学,疼痛药物和重症监护环境.
主要成果:
- 游戏化和严的游戏有效地提高了麻醉专业人员关键的技术和非技术技能.
- 这些方法可以改善疼痛医学中的患者教育,合规性和压力管理.
- 与人工智能和沉浸式技术的整合为游戏化学习提供了未来的机会.
结论:
- 游戏化为麻醉学教育和培训提供了一个变革性的潜力.
- 有效的游戏化工具可以在这个领域为学习者和开发者带来巨大的好处.
- 解决实施挑战是实现麻醉学游戏化学习充分潜力的关键.
关键词:
麻醉 麻醉是一种麻醉.人工智能的人工智能是人工智能.教育教育教育教育教育教育.游戏化就是游戏化.治疗疼痛的药物 治疗疼痛的药物严的游戏是严的游戏.模拟模拟是为了模拟.培训 培训 培训 培训 培训虚拟现实虚拟现实就是虚拟现实.更多相关视频
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