相关实验视频
Updated: Jul 15, 2025

14:02
Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
3.5K
一个说服力的游戏:通过演示框架和推来源影响说服力的游戏评估
Marloes A Groen1, Ruud S Jacobs1
1Communication Science Research Group, University of Twente, Enschede, Netherlands.
Frontiers in psychology
|September 25, 2023
概括
当他们的说服意图清晰,并作为有意义的娱乐来构建时,说服游戏更有效. 与系统建议相比,同行推显著提高了游戏意图.
科学领域:
- 人与计算机的交互
- 游戏研究 游戏研究
- 心理学 心理学 心理学
背景情况:
- 说服性游戏旨在影响玩家对现实世界问题的态度.
- 人们对玩这些游戏的实际影响和决策过程知之甚少.
研究的目的:
- 调查框架 (娱乐,说服意图) 和推来源 (系统与同行) 如何影响玩说服游戏的决策.
主要方法:
- 进行了310名参与者之间的实验.
- 操纵的娱乐框架 (快乐/魔鬼),说服的意图框架 (模糊/明确),以及推来源 (系统/同行).
- 测量选择和游戏行为,态度和感知说服力.
主要成果:
- 一致的框架,特别是具有有意义的参与的明确的说服意图,是最有效的.
- 同行推比系统推更多地增加了游戏意图.
- 玩游戏的意图与实际玩游戏相关,特别是在热衷于游戏的游戏玩家中.
结论:
- 在说服性意图和一致的框架中的透明度提高了游戏的有效性.
- 了解目标受众和利用社会影响力 (同行建议) 是说服力游戏的关键.
相关概念视频
Routes of Persuasion
64.1K
Persuasion is the process of changing our attitude toward something based on some kind of communication. Much of the persuasion we experience comes from outside forces. How do people convince others to change their attitudes, beliefs, and behaviors? What communications do you receive that attempt to persuade you to change your attitudes, beliefs, and behaviors?
64.1K
Framing Effects
7.4K
Information is everywhere and its presentation—such as how and when items are presented—can impact our perceptions and decisions surrounding the info. This broad concept umbrellas framing effects—influences that occur due to the way information is framed in its appearance, whether it’s purely the order or the specific wording of a message. Let’s take a look at numerous ways in which two versions of something can objectively say the same thing, yet we respond in...
7.4K
Persuasion Strategies
38.7K
Researchers have tested many persuasion strategies, including the foot-in-the door and the door-in-the-face techniques, in a variety of contexts. Ultimately, the principles are effective in selling products and changing people’s attitude, ideas, and behaviors (Cialdini & Goldstein, 2004).
38.7K
Social Proof
27.7K
Social proof is a form of persuasion based on comparison and conformity. People compare their behavior and actions to what others are doing and will change to conform to do what their peers do.
27.7K
Social Scripts
9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K
Self-Presentation: Self-Monitoring and Self-Handicapping
39.1K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
39.1K

