"是要还是不应该是我? ":探索化身对社会虚拟现实体验的自我效应
IEEE transactions on visualization and computer graphics
|October 9, 2023
概括
在社交虚拟现实 (VR) 中的化身自我相似性增强了体现和社交存在,声音是关键因素. 这种效应在不同性别之间是一致的,通过增加自我意识影响沉浸.
科学领域:
- 人与计算机的交互
- 虚拟现实研究 虚拟现实研究
- 社会心理学 社会心理学
背景情况:
- 越来越多的人对虚拟现实 (VR) 中的化身自我相似感兴趣.
- 与单个用户环境相比,在社交VR中对自我相似性效应的理解有限.
- 化身幻觉对社会VR中的社会心理现象的潜在影响.
研究的目的:
- 实证地调查化身自我相似性对社交VR体验的影响.
- 在社会背景下识别导致avatar自我相似性的关键因素.
- 检查化身自我相似性的影响中的性别差异.
主要方法:
- 在社交VR中实证地调查化身的自我相似性.
- 分析用户体现,社交存在,整体存在和沉浸.
- 评估表达因素,包括声音,在化身的自我相似性.
主要成果:
- 高度的化身自我相似性增加了体现和社交存在,但对整体存在的影响很小,并且由于自我意识的提高,稍微阻碍了沉浸.
- 语音是比其他代表性方面更重要的因素,对虚拟现实体验的影响.
- 在男性和女性用户之间对avatar自我相似性的影响中没有观察到显著差异.
结论:
- 在社交VR中,阿凡达的自我相似性为体现和社交存在提供了好处,声音是关键元素.
- 由于高度的自我相似性增加了自我意识,可以矛盾地减少沉浸.
- 这些发现为设计社交VR化身和理解用户体验提供了基础.
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