认知科学的参与式设计:学习科学和人机交互的例子
Jenny Yun-Chen Chan1, Tomohiro Nagashima2, Avery H Closser3
1Early Childhood Education, The Education University of Hong Kong.
Cognitive science
|October 11, 2023
概括
参与式设计通过促进研究人员和社区成员之间的合作来增强认知科学. 这种方法既有利于科学理解,也有利于实际应用.
科学领域:
- 认知科学 认知科学
- 人与计算机的交互
- 学习科学 学习科学
背景情况:
- 越来越需要加强研究人员和从业人员之间的合作.
- 在学习科学和人机交互领域的现有模型提供了有价值的见解.
研究的目的:
- 探索参与式设计在认知科学研究中的整合.
- 检查参与式设计对现场的好处.
- 提供将参与式设计纳入研究计划的策略.
主要方法:
- 文献综述和综合来自相关领域的例子.
- 认知科学参与式设计的概念框架开发.
- 讨论实际实施策略.
主要成果:
- 确定了研究人员与从业者合作的关键方面 (什么,为什么,谁,什么时候,在哪里).
- 概述了参与式设计对认知科学的潜在好处.
- 为整合参与式设计提出了可行的想法.
结论:
- 参与式设计为推进认知科学提供了一个有价值的框架.
- 与社区成员的合作可以加强基础和应用研究.
- 鼓励进一步讨论以促进更深层次的整合和互惠互利.
相关概念视频
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