化身形状和运动对镜像神经元系统活动的影响
Yuki Miyamoto1, Hirotaka Uchitomi2, Yoshihiro Miyake2
1Department of Systems and Control Engineering, School of Engineering, Tokyo Institute of Technology, Yokohama, Japan.
Frontiers in human neuroscience
|October 20, 2023
概括
该研究发现,镜像神经元系统 (MNS) 激活了类似人类的化身形状和动作. 非人类的动作也可以激活MNS,这取决于化身.
科学领域:
- 神经科学是一个神经科学.
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 化身中的人性对于元宇宙沟通至关重要.
- 镜像神经元系统 (MNS) 是一种潜在的神经基础,可以感知化身的人性.
- 之前的MNS关于avatar形状和运动的研究已经产生了不一致的结果.
研究的目的:
- 调查化身形状和运动人性对MNS活动的影响.
- 探索在虚拟代理人中人类感知背后的神经机制.
主要方法:
- 参与者观看了各种形状 (HumanShape,AngularShape,AbbreviatedShape,ScatteredShape) 和运动 (HumanMotion,LinearMotion) 的化身的视频.
- 使用脑电图 (EEG) 来测量μ波衰减,这是MNS活动的指标.
- 一个调查问卷评估了不同化身配置的感知人性.
主要成果:
- 人类运动被认为是最类似人类的;简称Shape和ScatteredShape被认为是非人类的.
- 对于具有类似人类形状和/或运动的化身,发生了MNS激活.
- 对于非人类类运动 (线性运动),MNS激活因形状而异:HumanShape和ScatteredShape引起了激活,而AngularShape和AbbreviatedShape没有.
结论:
- 阿凡达形状显著调节MNS对运动的反应,即使运动是非人类的.
- 大脑神经系统对像人一样的外表和在化身中夸大/分散的人体表现作出反应.
- 这些发现可以为在虚拟环境中设计更具吸引力和沟通力的化身提供信息.
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