在增强现实中用于局部可视化的设计模式
IEEE transactions on visualization and computer graphics
|October 26, 2023
概括
位置可视化利用增强现实 (AR) 来显示物理对象附近的数据. 本研究确定了AR环境中有效的现场数据可视化设计模式和准则.
科学领域:
- 信息可视化 信息可视化
- 人与计算机的交互
- 增强现实 (AR) 是一种增强现实.
背景情况:
- 位置可视化,显示数据空间接近其物理参考,由于AR的进步,正在获得引力.
- 传统的可视化缺乏物理环境所带来的独特设计机会和挑战.
- 增强现实 (AR) 研究社区在为物理环境设计图形方面拥有丰富的经验.
研究的目的:
- 将已确立的AR研究原则应用于新兴的位置可视化领域.
- 导出并呈现一组设计模式,总结现场数据可视化的常用方法.
- 提供实用指导方针,在现实世界的约束范围内实施定位可视化模式.
主要方法:
- 对来自AR和可视化社区的293篇研究论文进行了全面的调查.
- 综合了专家知识的发现,以识别和定义位于可视化的设计模式.
- 分析设计维度以对模式和现有文献进行分类,并制定实际应用指南.
主要成果:
- 识别并总结了用于在AR中可视化现场数据的关键设计模式.
- 定义了用于描述定位可视化方法的关键设计维度.
- 制定了实用指南,以帮助设计师在现实世界中有效地应用这些模式.
结论:
- 既定的设计模式和指导方针为AR中的定位可视化提供了基础框架.
- 需要进一步的研究,才能充分理解位于可视化中的交互性,任务和工作流.
- 这项工作有助于建立对定位可视化设计原则的全面理解.
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