超越眼睛:多感官对虚幻自动运动 (向量) 感觉的贡献
Bernhard E Riecke1, Brandy Murovec2,3, Jennifer L Campos2,4
1School of Interactive Arts and Technology (SIAT), 7744Simon Fraser University Surrey, 250-13450 102nd Avenue, Surrey, BC V3T 0A3 Canada.
Multisensory research
|October 31, 2023
概括
非视觉感官线索,如声音和触觉,可以显著影响自我运动 (向量) 的幻觉. 这些线索可以增强视觉向量,甚至在没有视觉输入的情况下诱导向量,影响虚拟现实设计.
科学领域:
- 心理学 心理学 心理学
- 神经科学是一个神经科学.
- 人与计算机的交互
背景情况:
- 移动,自我运动的幻觉,主要通过视觉刺激来研究.
- 非视觉感官输入 (听觉,触觉,前庭,生物机械) 越来越多地被认为是它们在传递中的作用.
- 了解多式联络的贡献对于准确的感知和沉浸式体验至关重要.
研究的目的:
- 审查有关非视觉感官线索如何促进矢量运动的文献.
- 探索多感官处理的理论和应用相关性.
- 为各种应用中增强向量提供设计考虑.
主要方法:
- 关于多式向量研究的叙事文献综述.
- 对研究非视觉线索单独或与视觉刺激结合的研究进行分析.
- 综合关于非视觉线索对矢量发生和强度的影响的发现.
主要成果:
- 非视觉线索可以调节视觉诱导向量的强度和可能性.
- 听觉,触觉,前体和生物机械线索可以独立地引起向量,即使在没有视觉的情况下.
- 多感官集成显著影响了对向量的主观体验.
结论:
- 非视觉感官信息是产生和感知向量的关键组成部分.
- 设计沉浸式虚拟环境需要仔细考虑多感官交互.
- 对非视觉转移的进一步研究可以导致更现实的和有效的模拟.
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