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在埃及的大学生中,互联网游戏障碍和心理健康
Aya Shouman1, Warda Abo Elez2, Ibtihal M A Ibrahim2
1Department of psychiatry, Faculty of medicine, Mansoura university Hospitals, Mansoura University, Mansoura, Egypt. ayashouman@mans.edu.eg.
BMC psychology
|November 4, 2023
概括
互联网游戏障碍 (IGD) 影响了曼苏拉大学6%的学生,对心理健康产生了负面影响. 早期开始玩游戏和增加游戏时间与更高的IGD患病率相关.
科学领域:
- 心理学 心理学 心理学
- 公共卫生 公共卫生
- 数字媒体研究 数字媒体研究
背景情况:
- 互联网游戏障碍 (IGD) 是一个日益关注的问题,对学生的福祉产生重大影响.
- 游戏成行为与学生的功能障碍和心理困扰有关.
- 了解IGD的流行率和相关性对于有针对性的干预至关重要.
研究的目的:
- 在曼苏拉大学的学生中确定互联网游戏障碍 (IGD) 的患病率.
- 研究IGD与该人口的心理健康之间的关系.
主要方法:
- 在2021-2022学年进行了一项横截面观测研究.
- 来自四个学院的870名18-25岁的学生参加了比赛.
- 在线调查问卷评估了人口统计数据,IGD (使用IGD简单表格) 和心理福祉 (使用Ryff尺度).
主要成果:
- 在870名参与的学生中,IGD的患病率为6%.
- 风险玩家占58%,正常玩家占36%,没有显著的性别差异.
- 在IGD得分和心理福祉之间观察到显著的负相关性 (r = -0.303).
结论:
- 6%的曼苏拉大学学生表现出互联网游戏障碍.
- 早期开始玩游戏,每周玩超过2小时,每周思考游戏超过3小时等因素会增加IGD的风险.
- 较高的IGD分数与较低的心理幸福感有关.
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