在接种中解脱物品和测试效应 在线错误信息的研究:所罗门回顾了
Jon Roozenbeek1, Rakoen Maertens1, William McClanahan1
1University of Cambridge, Cambridge, UK.
Educational and psychological measurement
|November 6, 2023
概括
像"坏消息"这样的心理注射游戏可以帮助人们发现错误信息技术. 这些干预措施是有效的,尽管受调查项目的轻微影响,并且不会增加对真实新闻的怀疑.
科学领域:
- 心理学 心理学 心理学
- 媒体心理学 媒体心理学
- 在线错误信息 在线错误信息
背景情况:
- 在线错误信息构成了重大的全球挑战.
- 心理接种理论表明,对被削弱的错误信息的先发制人暴露会建立认知抵抗力.
- "坏消息"游戏是一个流行的在线工具,用于对虚假新闻进行心理接种.
研究的目的:
- 解决有关"坏消息"游戏有效性的方法问题.
- 调查潜在的项目效应:观察到的效应是否与特定的调查项目有关.
- 检查测试效应:如果预测试影响结果或与干预相互作用.
主要方法:
- 两项在线研究共有2,159名参与者.
- 利用"坏消息"游戏进行心理接种.
- 采用所罗门的三组设计来评估测试效应,并通过不同的测试前和测试后的项目来检查项目效应.
主要成果:
- 疫苗接种干预措施在提高参与者识别错误信息技术的能力方面表现出有效性.
- 观察到的注射效应在某种程度上受到物品效应的影响.
- 没有发现任何显著的测试影响;预测没有对结果产生负面影响或与干预相互作用.
结论:
- 心理接种干预,如"坏消息"游戏,是提高数字素养的有效工具.
- "坏消息"游戏不会对合法新闻来源产生不必要的怀疑.
- 研究结果为评估现实世界心理干预措施对错误信息的有效性提供了宝贵的见解.
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