身体不满指导着阿凡达的感知:在身体质量修饰的自我阿凡达中,体现和选择性视觉注意力
Philipp A Schroeder1, Nina A Gehrer1, Mareike Reents1
1Department of Psychology, Clinical Psychology & Psychotherapy, University of Tübingen, Tübingen, Germany.
Cyberpsychology, behavior and social networking
|November 10, 2023
概括
虚拟现实自我形象并没有改变对身体的不满,而是改变了对身体部位的视觉注意力. 身体不满程度较低的参与者在VR中经历了更多的无体感,这可能会减少负面的身体形象体验.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 像虚拟现实 (VR) 这样的元宇宙技术将用户与他们的身体断开联系,使他们沉浸在虚拟化身中.
- 这种身体转变对身体不满症 (BD) 和饮食障碍患者有潜在的影响.
- 通过眼睛跟踪测量可行的视觉选择性注意力理论上与身体形象的变化有关.
研究的目的:
- 为了研究自我化身在VR中对身体不满和视觉注意力的影响,在BD高和低的妇女身上.
- 探索在VR自我化身曝光期间体现和无体现的作用.
主要方法:
- 43名患有高或低BD的女性被沉浸在虚拟现实中,在交叉设计中操纵了体重 (正常与超重) 的自我化身.
- 在镜子曝光之前,通过视觉运动和视觉触觉偶然性来增强体现.
- 眼睛跟踪测量了对身体部位的视觉注意力,并评估了主观经验.
主要成果:
- 身体不满并没有受到自我化身体重操纵的显著影响.
- 在镜子曝光期间,体型减少,在低BD的女性中观察到更强烈的脱体.
- 眼睛跟踪揭示了身体特异性的注意力:高BD参与者专注于超重化身的体重相关区域,而低BD参与者专注于正常体重化身的体重相关区域.
结论:
- 结果支持VR中的身体特定的视觉注意力模式.
- 低BD的参与者经历了更大的脱体,可能提供了对负面身体形象的临时缓冲.
- 虚拟现实自我化身沉浸可能会根据先前存在的身体不满程度不同地影响身体感知和注意力.
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